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General Tabletop Discussion
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(More) Problems with the Reaper Feat
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<blockquote data-quote="CleverNickName" data-source="post: 5935678" data-attributes="member: 50987"><p>Absolutely...we need clarification on a few things, but we don't necessarily need rules. When I'm actually playing the game, I would probably use something besides an attack roll to toss someone a potion (Dexterity check for the target to catch it?), and throwing a rock (or even a brick) should not be considered an attack except under strange circumstances. But these are just judgment calls at this point. The finished rules need to clarify what is and is not "an attack."</p><p></p><p>Punching someone? Maybe. Lethal damage and non-lethal damage seem to be getting rolled together into the same thing, now that hit points Aren't Just for Damage Anymore[SUP]TM[/SUP]. What does that do for unarmed strikes, and for slayers who fight bare-handed?</p><p></p><p>I think the easiest way to remove these bugs would be to just clarify the Reaper feat. From reading the flavor text and looking at the character sheet, I get the impression that the Reaper feat was intended to apply only to weapon attacks...possibly only melee weapons, at that. But without further clarification, all sorts of problems come up. It's easy to fix, with just two sentences.</p><p></p><p></p><p>In the industry, we call it "button-mashing." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5935678, member: 50987"] Absolutely...we need clarification on a few things, but we don't necessarily need rules. When I'm actually playing the game, I would probably use something besides an attack roll to toss someone a potion (Dexterity check for the target to catch it?), and throwing a rock (or even a brick) should not be considered an attack except under strange circumstances. But these are just judgment calls at this point. The finished rules need to clarify what is and is not "an attack." Punching someone? Maybe. Lethal damage and non-lethal damage seem to be getting rolled together into the same thing, now that hit points Aren't Just for Damage Anymore[SUP]TM[/SUP]. What does that do for unarmed strikes, and for slayers who fight bare-handed? I think the easiest way to remove these bugs would be to just clarify the Reaper feat. From reading the flavor text and looking at the character sheet, I get the impression that the Reaper feat was intended to apply only to weapon attacks...possibly only melee weapons, at that. But without further clarification, all sorts of problems come up. It's easy to fix, with just two sentences. In the industry, we call it "button-mashing." :) [/QUOTE]
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(More) Problems with the Reaper Feat
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