Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
More "realistic" advancement in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buddhafrog" data-source="post: 5039061" data-attributes="member: 86605"><p><strong>I'm completely in agreement with the OP</strong></p><p></p><p>I haven't played D&D in almost 20 years. I'm not starting to DM again (4e) with my 3rd grade son and two 6th grade friends. So far, I'm pretty optimistic on how things are starting to progress -- but I'm houseruling to a degree that some might say I'm not even playing D&D. I wouldn't argue with that opinion either.</p><p></p><p>I haven't played in so long, and I have too little time to invest in researching all the different possibilities, and because I have fond memories and basic knowledge of AD&D, that I decided to just go with 4e and change what needed to be changed for our game.</p><p></p><p>I want things to be more realistic in terms of slower advancement, more role-playing, non-combat skills/traits being more important, training required for some advancement, powers given not just b/c I have a card/power that says so, but b/c it *makes sense* in a battle.</p><p></p><p>Some of the actual houserules I've used are: </p><p></p><ul> <li data-xf-list-type="ul">doing away with the 1/2 level rule -- my kids already have too much confusion, numbers to add, and powers advance too fast.</li> <li data-xf-list-type="ul">giving 1 ability +1 (PC choice) per level so they feel the advancement</li> <li data-xf-list-type="ul">starting the player with 1 daily, 2/3 encounter, 2/3 at-wills. Only one of the encounters would be attack based (i.e. giving "inspiring word" or "windwalker" -- cool things that kids like that help them be creative in how they use their PC)</li> <li data-xf-list-type="ul">Giving them an additional power or feat per level (alternate) -- they choose -- but they have to find a higher level NPC to train them and take time to do so. We spend plenty of time in towns, so this is not too difficult</li> <li data-xf-list-type="ul">tweaked the heal skill slightly to make it more possible for others to heal a dying PC up to 1 HP (they're kids, they don't want to die)</li> <li data-xf-list-type="ul">I'm lowering most monster HP and (AC slightly) for faster battles</li> <li data-xf-list-type="ul">Giving them an extra attack after *stunning* a monster -- but our *stunning* means make monster bloodied in one hit (vs. saving throw) or after a critical hit (vs. saving throw)</li> </ul><p>(to name some of the houserules)</p><p></p><p>We've just started, so I may find these are more problematic than helpful, but initially, it seems to work. I also might find that as we progress, this is just more work for me instead of following the script exactly. There is probably a better game out there for us to play, but this seems to work well enough.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5039061, member: 86605"] [b]I'm completely in agreement with the OP[/b] I haven't played D&D in almost 20 years. I'm not starting to DM again (4e) with my 3rd grade son and two 6th grade friends. So far, I'm pretty optimistic on how things are starting to progress -- but I'm houseruling to a degree that some might say I'm not even playing D&D. I wouldn't argue with that opinion either. I haven't played in so long, and I have too little time to invest in researching all the different possibilities, and because I have fond memories and basic knowledge of AD&D, that I decided to just go with 4e and change what needed to be changed for our game. I want things to be more realistic in terms of slower advancement, more role-playing, non-combat skills/traits being more important, training required for some advancement, powers given not just b/c I have a card/power that says so, but b/c it *makes sense* in a battle. Some of the actual houserules I've used are: [LIST] [*]doing away with the 1/2 level rule -- my kids already have too much confusion, numbers to add, and powers advance too fast. [*]giving 1 ability +1 (PC choice) per level so they feel the advancement [*]starting the player with 1 daily, 2/3 encounter, 2/3 at-wills. Only one of the encounters would be attack based (i.e. giving "inspiring word" or "windwalker" -- cool things that kids like that help them be creative in how they use their PC) [*]Giving them an additional power or feat per level (alternate) -- they choose -- but they have to find a higher level NPC to train them and take time to do so. We spend plenty of time in towns, so this is not too difficult [*]tweaked the heal skill slightly to make it more possible for others to heal a dying PC up to 1 HP (they're kids, they don't want to die) [*]I'm lowering most monster HP and (AC slightly) for faster battles [*]Giving them an extra attack after *stunning* a monster -- but our *stunning* means make monster bloodied in one hit (vs. saving throw) or after a critical hit (vs. saving throw) [/LIST] (to name some of the houserules) We've just started, so I may find these are more problematic than helpful, but initially, it seems to work. I also might find that as we progress, this is just more work for me instead of following the script exactly. There is probably a better game out there for us to play, but this seems to work well enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
More "realistic" advancement in D&D?
Top