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More "realistic" advancement in D&D?
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<blockquote data-quote="mmadsen" data-source="post: 5039912" data-attributes="member: 1645"><p>I agree with the fundamental point that numbers count for <em>a lot</em> when it comes to grappling. After all, a college heavyweight wrestler can trivially beat a high-school middleweight wrestler, who can himself trivially take down and pin an ordinary guy, but a half-dozen more-or-less ordinary guys can still dog-pile the heavyweight with <em>some</em> chance at success.</p><p></p><p>I don't think they'd dare, as you point out, and someone who's 265 lbs of muscle and very, very skilled at grappling isn't just a big, tough guy; he's strong enough and skilled enough to throw people around casually -- and to hurt them with his <em>defense</em>, even before he gets around to launching any legitimate offense.</p><p></p><p>How many 100-lb kids would it take to drag you to the ground -- if you were willing to hurt them?</p><p>Napoleon famously remarked that in combat morale was three times as important as physical factors -- what we'd call AC, hp, to-hit, damage, etc. -- but bravery and cowardice don't play into D&D combat very much.</p><p></p><p>Behaving like game pieces, or PCs, is exactly what real conscripts <em>don't</em> do, and I'd love to see the game help with that, instead of relying on an exceptional DM.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5039912, member: 1645"] I agree with the fundamental point that numbers count for [i]a lot[/i] when it comes to grappling. After all, a college heavyweight wrestler can trivially beat a high-school middleweight wrestler, who can himself trivially take down and pin an ordinary guy, but a half-dozen more-or-less ordinary guys can still dog-pile the heavyweight with [i]some[/i] chance at success. I don't think they'd dare, as you point out, and someone who's 265 lbs of muscle and very, very skilled at grappling isn't just a big, tough guy; he's strong enough and skilled enough to throw people around casually -- and to hurt them with his [i]defense[/i], even before he gets around to launching any legitimate offense. How many 100-lb kids would it take to drag you to the ground -- if you were willing to hurt them? Napoleon famously remarked that in combat morale was three times as important as physical factors -- what we'd call AC, hp, to-hit, damage, etc. -- but bravery and cowardice don't play into D&D combat very much. Behaving like game pieces, or PCs, is exactly what real conscripts [i]don't[/i] do, and I'd love to see the game help with that, instead of relying on an exceptional DM. [/QUOTE]
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