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More "realistic" advancement in D&D?
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<blockquote data-quote="mmadsen" data-source="post: 5040672" data-attributes="member: 1645"><p>If you do this, realize that you're throwing away the existing math and shifting the game's balance in ways you might not predict. (Toward low-BAB monsters with multiple attacks, I suppose...)</p><p>This opens a whole can of wyrms, of course. Do luck and divine providence get used up? Sure, I guess. By being "hit" with weapons? Based on how big and powerful and damaging the weapon is? But luck and divine providence aren't usable against other threats?</p><p></p><p>And anyone who's good at anything has this specialized anti-damage luck and divine providence? Which is totally reliable and restored by easily-accessible, well-understood means?</p><p></p><p>None of this was designed to be "unrealistic" -- if it was designed at all -- but it leads to high-level characters who aren't simply bad-ass, but who <em>know</em> they <em>cannot</em> be hurt in any meaningful way by lesser threats. That's the nature of a large buffer of easily-recovered hit points. Either a threat is powerful enough to work through the buffer, or it isn't.</p><p></p><p>I think most people do want the 15th-level Fighter to beat the 100 peasants, but not by being virtually impervious to pitchforks. That's what strikes them as "unrealistic".</p><p></p><p>I know I'd rather see Conan stare down the mob or cut down the first guy who raises a hand against him and thus send them scurrying -- but have him still be vulnerable if they really do have the morale to dog-pile him. (Because they're under sorcerous control?)</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5040672, member: 1645"] If you do this, realize that you're throwing away the existing math and shifting the game's balance in ways you might not predict. (Toward low-BAB monsters with multiple attacks, I suppose...) This opens a whole can of wyrms, of course. Do luck and divine providence get used up? Sure, I guess. By being "hit" with weapons? Based on how big and powerful and damaging the weapon is? But luck and divine providence aren't usable against other threats? And anyone who's good at anything has this specialized anti-damage luck and divine providence? Which is totally reliable and restored by easily-accessible, well-understood means? None of this was designed to be "unrealistic" -- if it was designed at all -- but it leads to high-level characters who aren't simply bad-ass, but who [i]know[/i] they [i]cannot[/i] be hurt in any meaningful way by lesser threats. That's the nature of a large buffer of easily-recovered hit points. Either a threat is powerful enough to work through the buffer, or it isn't. I think most people do want the 15th-level Fighter to beat the 100 peasants, but not by being virtually impervious to pitchforks. That's what strikes them as "unrealistic". I know I'd rather see Conan stare down the mob or cut down the first guy who raises a hand against him and thus send them scurrying -- but have him still be vulnerable if they really do have the morale to dog-pile him. (Because they're under sorcerous control?) [/QUOTE]
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