Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
More "realistic" advancement in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5041811" data-attributes="member: 66434"><p>Advancement and the speed of it, are very mutable in any system. Umbran had a great point-just slow progression to taste. </p><p> </p><p>Older D&D systems didn't feature as large a gap in effectiveness between levels. Power scaling wasn't as absolute so as to make a contest between two entities separated by 5 levels a foregone conclusion. Module D1 was intended for 9th level and higher adventurers but the caves featured a tribe of bugbears which was a credible threat. Bonus bloat can create gaps in effectiveness that a d20 roll cannot cover. </p><p> </p><p>As far as NPC's are concerned, they may have adventuring levels but consider the 1E DMG assumption stating that PC's will usually be "the most aggresive types in the area". This means that while Joe Bob the town sheriff has been a fighting man for 15 years, he is only 3rd level because the risks of the adventuring life are not worth the rewards to him. A comfortable job seeing to town law enforcement suits him just fine. The odds are that if he had sought out fortune and glory then he would have been melted by green slime or become orc food long before level 3. </p><p> </p><p>I have no problem with systems that use similar rules to mechanically represent PC's and NPC's. PC's are special and rise above the normal folks by virtue of what the chose to do rather than by a mechanical representation of unique abilities.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5041811, member: 66434"] Advancement and the speed of it, are very mutable in any system. Umbran had a great point-just slow progression to taste. Older D&D systems didn't feature as large a gap in effectiveness between levels. Power scaling wasn't as absolute so as to make a contest between two entities separated by 5 levels a foregone conclusion. Module D1 was intended for 9th level and higher adventurers but the caves featured a tribe of bugbears which was a credible threat. Bonus bloat can create gaps in effectiveness that a d20 roll cannot cover. As far as NPC's are concerned, they may have adventuring levels but consider the 1E DMG assumption stating that PC's will usually be "the most aggresive types in the area". This means that while Joe Bob the town sheriff has been a fighting man for 15 years, he is only 3rd level because the risks of the adventuring life are not worth the rewards to him. A comfortable job seeing to town law enforcement suits him just fine. The odds are that if he had sought out fortune and glory then he would have been melted by green slime or become orc food long before level 3. I have no problem with systems that use similar rules to mechanically represent PC's and NPC's. PC's are special and rise above the normal folks by virtue of what the chose to do rather than by a mechanical representation of unique abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
More "realistic" advancement in D&D?
Top