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More "realistic" advancement in D&D?
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<blockquote data-quote="Starfox" data-source="post: 5042564" data-attributes="member: 2303"><p>Looks good to me.</p><p></p><p>I must also say that the "insert time" methods works well in a story-driven campaign, but less so in a Sandbox campaign. In a story campaign, the DM controls the pacing by introducing new chapters. In a Sandbox, pacing is pretty much left to the players. A player character can participate in as much adventure as he can squeeze into his day. </p><p></p><p>The problem in a sandbox is, of course, to determine what kind of activity is merit-worthy. One player slays dragons, another trains an army, a third raises the young prince to take over the kingdom, and a fourth builds a mercantile empire. Which one is the most merited? Which one deserves the most xp? This is ultimately up to the DM, and the DMs sensibilities and prejudices will sett he mood of the campaign. It also depends on what kind of activities the game has rules for, what direction character development takes. In DnD, with its level structure, the only way to become a better merchant or caretaker also makes you better at combat. Level represents your heroic stature; class represents how your stature manifests in the world.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5042564, member: 2303"] Looks good to me. I must also say that the "insert time" methods works well in a story-driven campaign, but less so in a Sandbox campaign. In a story campaign, the DM controls the pacing by introducing new chapters. In a Sandbox, pacing is pretty much left to the players. A player character can participate in as much adventure as he can squeeze into his day. The problem in a sandbox is, of course, to determine what kind of activity is merit-worthy. One player slays dragons, another trains an army, a third raises the young prince to take over the kingdom, and a fourth builds a mercantile empire. Which one is the most merited? Which one deserves the most xp? This is ultimately up to the DM, and the DMs sensibilities and prejudices will sett he mood of the campaign. It also depends on what kind of activities the game has rules for, what direction character development takes. In DnD, with its level structure, the only way to become a better merchant or caretaker also makes you better at combat. Level represents your heroic stature; class represents how your stature manifests in the world. [/QUOTE]
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More "realistic" advancement in D&D?
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