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*TTRPGs General
More "realistic" advancement in D&D?
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<blockquote data-quote="Garthanos" data-source="post: 5042631" data-attributes="member: 82504"><p>Re-reading the definition of hit points ... might solve that perceptual problem ... you are the one narrating the results. Most hits on heros are paraphrasing -> <strong>"near misses due to lucky happenings and fatigue due to desperate last second effort minimizing the wounds, undermining confidence etc."</strong> . ..... unlike the minion your hero did not get a deep slash through his forearm inducing serious trauma and shock (and requiring a ritual or long amounts or time if you do survive) but rather <insert appropriate hitpoint defined narrative /> </p><p>Perhaps the character stumbled at the last second and it in narrative missed entirely ... but basically cost 5 luck points err hit points.</p><p></p><p>Different heroes can even style there hit points differently.... after all the defensive skills applied desperately against an incoming attack are very different for the wizard versus the warrior? Furthere there are lucky heros and skilled heros and magical heros and tough heros (only the latter usual take physical damage and most is of the ... not as bad as it looks kind)</p><p></p><p>4e tells players to visualize there characters powers according to their own desires ... they could have said the same about hit points. </p><p></p><p>My halflings hit points are almost entirely luck and morale. His bloodied state is "visibly frazzled or distraught"</p><p></p><p>One way of thinking about it... in 4e your character recovers from the loss of hit points quickly because fatigue recovers fast and luck recovers as fast as we want it to.</p><p></p><p>Why can poets priests and politicians enable you to recover hit points ... magic isnt the answer ... they inspire heroes to reach for there reserves of perseverance restoring confidence and renewing faith etc.... ummm want to "heal a real physical wound" use a variant on remove affliction ritual.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5042631, member: 82504"] Re-reading the definition of hit points ... might solve that perceptual problem ... you are the one narrating the results. Most hits on heros are paraphrasing -> [B]"near misses due to lucky happenings and fatigue due to desperate last second effort minimizing the wounds, undermining confidence etc."[/B] . ..... unlike the minion your hero did not get a deep slash through his forearm inducing serious trauma and shock (and requiring a ritual or long amounts or time if you do survive) but rather <insert appropriate hitpoint defined narrative /> Perhaps the character stumbled at the last second and it in narrative missed entirely ... but basically cost 5 luck points err hit points. Different heroes can even style there hit points differently.... after all the defensive skills applied desperately against an incoming attack are very different for the wizard versus the warrior? Furthere there are lucky heros and skilled heros and magical heros and tough heros (only the latter usual take physical damage and most is of the ... not as bad as it looks kind) 4e tells players to visualize there characters powers according to their own desires ... they could have said the same about hit points. My halflings hit points are almost entirely luck and morale. His bloodied state is "visibly frazzled or distraught" One way of thinking about it... in 4e your character recovers from the loss of hit points quickly because fatigue recovers fast and luck recovers as fast as we want it to. Why can poets priests and politicians enable you to recover hit points ... magic isnt the answer ... they inspire heroes to reach for there reserves of perseverance restoring confidence and renewing faith etc.... ummm want to "heal a real physical wound" use a variant on remove affliction ritual. [/QUOTE]
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