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General Tabletop Discussion
*Pathfinder & Starfinder
More realistic characters. Nitty-gritty campaign. Determining what levels/abilities mean?
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<blockquote data-quote="Brokenheart" data-source="post: 6109246" data-attributes="member: 6721644"><p>I can see a level 5 Samwise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />, he was a good character. I'm designing a campaign (just to take my mind off things, recent death in my family) in which players get to play more 'down-to-earth' characters..in other words..low-level, low ability. Nitty gritty. I'm going for a more Night of the Living Dead or even Evil Dead. Basically, the players get to pick from a variety of "packages" which use only Expert, Warrior, and Aristocrat (although, it's not called Aristocrat). Players can use either a package, or build a character from the ground up. In the campaign world, levels are limited to as high as 5, and abilities as high as 18/20. I tend to see higher abilities as being more potent than high levels. I wanted to base it in as what regular folks would have, not elite soldiers per se. Overall, though, I don't see a level 5 expert with 8-10 intelligence being more powerful than a 3rd level warrior, overall. Of course..low levels, multi-classing, it causes balance issues. Ugh. </p><p></p><p>I'm trying to find a way to balance it, in that I could develop packages for the players that will be well-balance if one wants to play a soldier, a survivor (survivalist?), jock, nerd, drama-queen....you get the idea. Now, some classes are more skill based, while others are more combat-based. Expert can account for a wide variety, while Warrior can also. I'm also trying to figure out as to what the values mean...strength has a self-explanatory chart. I weigh in at two hundred pounds, and can lift one eighty five up overhead, I weight train 3x a week. That I can explain to the players whom want to figure out how they want to build their characters. Hehehe...a 100 pound cheerleader with 14 str would be interesting...lol. </p><p></p><p>What does an attack base of 3 represent? 5? Would five represent Olympic level skill at marksmanship or fencing?</p></blockquote><p></p>
[QUOTE="Brokenheart, post: 6109246, member: 6721644"] I can see a level 5 Samwise :-), he was a good character. I'm designing a campaign (just to take my mind off things, recent death in my family) in which players get to play more 'down-to-earth' characters..in other words..low-level, low ability. Nitty gritty. I'm going for a more Night of the Living Dead or even Evil Dead. Basically, the players get to pick from a variety of "packages" which use only Expert, Warrior, and Aristocrat (although, it's not called Aristocrat). Players can use either a package, or build a character from the ground up. In the campaign world, levels are limited to as high as 5, and abilities as high as 18/20. I tend to see higher abilities as being more potent than high levels. I wanted to base it in as what regular folks would have, not elite soldiers per se. Overall, though, I don't see a level 5 expert with 8-10 intelligence being more powerful than a 3rd level warrior, overall. Of course..low levels, multi-classing, it causes balance issues. Ugh. I'm trying to find a way to balance it, in that I could develop packages for the players that will be well-balance if one wants to play a soldier, a survivor (survivalist?), jock, nerd, drama-queen....you get the idea. Now, some classes are more skill based, while others are more combat-based. Expert can account for a wide variety, while Warrior can also. I'm also trying to figure out as to what the values mean...strength has a self-explanatory chart. I weigh in at two hundred pounds, and can lift one eighty five up overhead, I weight train 3x a week. That I can explain to the players whom want to figure out how they want to build their characters. Hehehe...a 100 pound cheerleader with 14 str would be interesting...lol. What does an attack base of 3 represent? 5? Would five represent Olympic level skill at marksmanship or fencing? [/QUOTE]
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More realistic characters. Nitty-gritty campaign. Determining what levels/abilities mean?
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