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<blockquote data-quote="Psion" data-source="post: 485445" data-attributes="member: 172"><p>Bard -- I just didn't see the point. It basically just repackaged the existing bard by stuffing all of the existing abilities and spells into a new, renamed spell category called spellchords. So essentially, the bard was the same, but now you had a whole different type of magic to keep track of.</p><p></p><p>Sorcerer -- I did like the revised sorcerer class skill list -- it makes sense. But the revised sorcerer spell list makes the sorcerer into a blast mage and little more. I always pictured sorcerers, with their high charisma, as sort of hedge mages, and many NPCs in my game had subtler magic than Monte's sorcerer would permit. In short, I think BOEM II sorcerers are much more pidgeonholed.</p></blockquote><p></p>
[QUOTE="Psion, post: 485445, member: 172"] Bard -- I just didn't see the point. It basically just repackaged the existing bard by stuffing all of the existing abilities and spells into a new, renamed spell category called spellchords. So essentially, the bard was the same, but now you had a whole different type of magic to keep track of. Sorcerer -- I did like the revised sorcerer class skill list -- it makes sense. But the revised sorcerer spell list makes the sorcerer into a blast mage and little more. I always pictured sorcerers, with their high charisma, as sort of hedge mages, and many NPCs in my game had subtler magic than Monte's sorcerer would permit. In short, I think BOEM II sorcerers are much more pidgeonholed. [/QUOTE]
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