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<blockquote data-quote="kenjib" data-source="post: 485880" data-attributes="member: 530"><p><strong>Re: Re: Re: More reasons to love Monte</strong></p><p></p><p></p><p></p><p>...but it *is* designed to supplant D&D -- you will no longer need the core books. There have been products to supplant D&D. There have been products compatible with D&D. The only distinction here is that this one seems to aim to carefully balance both whereas other books are usually weighted toward one or the other. I guess we'll have to see how drastic the changes to the combat system and the like are to really determine compatibility. I mean, Wheel of Time is pretty much compatible with D&D and it's a stand alone book. The distinctions here are really hairsplitting along a continuum.</p><p></p><p>On the other hand, the only fundamental difference between this and say, d20 Swashbuckling Adventures or Sovereign Stone, is that you don't need to buy the PHB to use it. Of course, since everyone who will buy this book is almost guaranteed to already own the PHB, they are essentially paying for a good amount of material that they already have. To be honest, it almost seems to me like this book would have a better ratio of price to useful page count if it was just a standard d20 book of variant rules, however I can indeed see the benefit of having all such rules presented together in one, cohesive, unit -- less confusion.</p></blockquote><p></p>
[QUOTE="kenjib, post: 485880, member: 530"] [b]Re: Re: Re: More reasons to love Monte[/b] ...but it *is* designed to supplant D&D -- you will no longer need the core books. There have been products to supplant D&D. There have been products compatible with D&D. The only distinction here is that this one seems to aim to carefully balance both whereas other books are usually weighted toward one or the other. I guess we'll have to see how drastic the changes to the combat system and the like are to really determine compatibility. I mean, Wheel of Time is pretty much compatible with D&D and it's a stand alone book. The distinctions here are really hairsplitting along a continuum. On the other hand, the only fundamental difference between this and say, d20 Swashbuckling Adventures or Sovereign Stone, is that you don't need to buy the PHB to use it. Of course, since everyone who will buy this book is almost guaranteed to already own the PHB, they are essentially paying for a good amount of material that they already have. To be honest, it almost seems to me like this book would have a better ratio of price to useful page count if it was just a standard d20 book of variant rules, however I can indeed see the benefit of having all such rules presented together in one, cohesive, unit -- less confusion. [/QUOTE]
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