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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
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<blockquote data-quote="DammitVictor" data-source="post: 9800296" data-attributes="member: 6750908"><p>Like according to the d20PFSRD, the Dwarf has the Foehammer (Fighter), Forgemaster (Cleric), Stonelord (Paladin) and Exarch (Inquisitor). I'd probably add one for Barbarian and one for Slayer. Their list of "human classes" would include those and variants of those, plus probably Alchemist, Artificer, Magus, Bard... and so on. It doesn't reslly matter what is or isn't on the list, and it'd be <em>better</em> if it was different in every setting.</p><p></p><p>They'd get Warlock because <strong><em>almost everyone </em></strong>gets Warlock, and Bloodrager/Sorcerer because those are practically racial classes in the first place.</p><p></p><p>[HR][/HR]</p><p></p><p>Elves? I'd straight up just write an Elf class: the equivalent of 3/4 BAB or "martial", 3.PF Bard or 5e Ranger spellcasting, REF/WILL or DEX/CHA saves. The Elf class would have a <em>very narrow</em> spell list, with both "subclass" choices adding spells to it.</p><p></p><p>Elves would be one of the very few races I didn't give some kind of Cleric/Paladin/Inquisitor or Warlock option, unless I was using like hardcore Realms drow in the setting. Elves have no problem with different kinds of <em>magic</em>, but they're too fey to be bound by divine oaths or eldritch pacts. (Or not. Choose different classes? Choose different excuses.)</p><p></p><p>And so on. Doesn't take up a whole lot of work or page space.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9800296, member: 6750908"] Like according to the d20PFSRD, the Dwarf has the Foehammer (Fighter), Forgemaster (Cleric), Stonelord (Paladin) and Exarch (Inquisitor). I'd probably add one for Barbarian and one for Slayer. Their list of "human classes" would include those and variants of those, plus probably Alchemist, Artificer, Magus, Bard... and so on. It doesn't reslly matter what is or isn't on the list, and it'd be [I]better[/I] if it was different in every setting. They'd get Warlock because [B][I]almost everyone [/I][/B]gets Warlock, and Bloodrager/Sorcerer because those are practically racial classes in the first place. [HR][/HR] Elves? I'd straight up just write an Elf class: the equivalent of 3/4 BAB or "martial", 3.PF Bard or 5e Ranger spellcasting, REF/WILL or DEX/CHA saves. The Elf class would have a [I]very narrow[/I] spell list, with both "subclass" choices adding spells to it. Elves would be one of the very few races I didn't give some kind of Cleric/Paladin/Inquisitor or Warlock option, unless I was using like hardcore Realms drow in the setting. Elves have no problem with different kinds of [I]magic[/I], but they're too fey to be bound by divine oaths or eldritch pacts. (Or not. Choose different classes? Choose different excuses.) And so on. Doesn't take up a whole lot of work or page space. [/QUOTE]
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[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
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