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D&D Older Editions, OSR, & D&D Variants
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
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<blockquote data-quote="DammitVictor" data-source="post: 9800381" data-attributes="member: 6750908"><p>Well, I generally agree-- very broadly-- that any character concept that is <em>supposed to be supported</em> by the rules should be viable under the rules. "Equally viable" isn't really possible or desirable, because the "meta" at every table is different, but if the game tells you that a character is playable, it should be playable. I just don't think every possible combination of character class and ancestry should be playable, as an expression of narrative and mechanical diversity.</p><p></p><p>I'm not going to be running my ideas for anyone reading this, at <em>their</em> tables, so they can feel free to take what they want and leave the rest. People like 5e well enough that they'd rather try to get <em>something else from it</em> than play anything else, so I'm happy to suggest ways they can get different experiences out of what's more or less the same ruleset. I'm <strong><em>useful</em></strong> that way.</p><p></p><p>For my actual work, the weird niche D&D-like I'm trying to write and publish? If you'll pardon the reversed order of operations, I'm not writing it for the people who aren't going to like it; I'm writing it for the people who will. I want to include this, as a <em>valuable feature</em> in D&D history that's been unfairly relegated to the ash heap of history, and I want to include the <em>best possible version </em>of it. If I can't figure out a couple of decent ways for home umpires to work around my preferences... if enough people care about the game to care about the solution, someone cleverer than I am will fix it for me.</p><p></p><p>There's enough people out there writing and playing B/X clones that I'm not too worried about losing the majority of the WotC D&D audience; the 5e audience is big enough that a small minority of it is <em>plenty for me</em>, and my primary audience is people looking for <em>something else anyway.</em></p><p></p><p></p><p>Original Halfling class in B/X was more Fighter than Thief. -1 STR and the inability to use heavy weapons wasn't a total dealbreaker in the 80s and 90s. D&D in the 90s and 00s presented halfling barbarians and halfling monks as iconic archetypes across multiple settings, from Dark Sun to Mystara to Eberron.</p><p></p><p>It's not a narrative problem, it's a <strong><em>math </em></strong>problem.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9800381, member: 6750908"] Well, I generally agree-- very broadly-- that any character concept that is [I]supposed to be supported[/I] by the rules should be viable under the rules. "Equally viable" isn't really possible or desirable, because the "meta" at every table is different, but if the game tells you that a character is playable, it should be playable. I just don't think every possible combination of character class and ancestry should be playable, as an expression of narrative and mechanical diversity. I'm not going to be running my ideas for anyone reading this, at [I]their[/I] tables, so they can feel free to take what they want and leave the rest. People like 5e well enough that they'd rather try to get [I]something else from it[/I] than play anything else, so I'm happy to suggest ways they can get different experiences out of what's more or less the same ruleset. I'm [B][I]useful[/I][/B] that way. For my actual work, the weird niche D&D-like I'm trying to write and publish? If you'll pardon the reversed order of operations, I'm not writing it for the people who aren't going to like it; I'm writing it for the people who will. I want to include this, as a [I]valuable feature[/I] in D&D history that's been unfairly relegated to the ash heap of history, and I want to include the [I]best possible version [/I]of it. If I can't figure out a couple of decent ways for home umpires to work around my preferences... if enough people care about the game to care about the solution, someone cleverer than I am will fix it for me. There's enough people out there writing and playing B/X clones that I'm not too worried about losing the majority of the WotC D&D audience; the 5e audience is big enough that a small minority of it is [I]plenty for me[/I], and my primary audience is people looking for [I]something else anyway.[/I] Original Halfling class in B/X was more Fighter than Thief. -1 STR and the inability to use heavy weapons wasn't a total dealbreaker in the 80s and 90s. D&D in the 90s and 00s presented halfling barbarians and halfling monks as iconic archetypes across multiple settings, from Dark Sun to Mystara to Eberron. It's not a narrative problem, it's a [B][I]math [/I][/B]problem. [/QUOTE]
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[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
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