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More Rock/Paper/Scissors/Lizard/Spock in Combat
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<blockquote data-quote="Jester David" data-source="post: 6008334" data-attributes="member: 37579"><p>There's something like this in the game already, but mostly prior editions.</p><p></p><p>The PC builds a class around one thing (tripping, fire damage, flying). Rock.</p><p>The DM responds with monsters that negate the advantage. Paper.</p><p>The PC responds by rebuilding or tweaking the character to overcome the disadvantage. Scissors. </p><p></p><p>4e reduced this initially, pushing for all builds to function all the time (no paper for the DM). But this was tweaked in solo and elite monsters later on when it became apparent it was too easy to "rock" things into a stun-based coma. </p><p></p><p>You could certainly focus on this style of gameplay. Allowing people to focus on something for a fight-by-fight basis or round-by-round.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6008334, member: 37579"] There's something like this in the game already, but mostly prior editions. The PC builds a class around one thing (tripping, fire damage, flying). Rock. The DM responds with monsters that negate the advantage. Paper. The PC responds by rebuilding or tweaking the character to overcome the disadvantage. Scissors. 4e reduced this initially, pushing for all builds to function all the time (no paper for the DM). But this was tweaked in solo and elite monsters later on when it became apparent it was too easy to "rock" things into a stun-based coma. You could certainly focus on this style of gameplay. Allowing people to focus on something for a fight-by-fight basis or round-by-round. [/QUOTE]
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More Rock/Paper/Scissors/Lizard/Spock in Combat
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