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More Rock/Paper/Scissors/Lizard/Spock in Combat
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6012999" data-attributes="member: 5143"><p>Yet this hasn't been my experience. Make a character super specialized in fire damage means you get to do significantly more damage than everyone else. If 95% of all monsters are NOT immune or heavily resistant to fire, then your tactic pays off.</p><p></p><p>For instance, let's say this was the encounters in an adventure:</p><p></p><p>Orcs: Kill them in 1 or 2 hits with really powerful fire spells.</p><p>Kobolds: Do the same thing.</p><p>Oozes: Do the same thing.</p><p>Frost Giants: Do the same thing.</p><p>Fire Giants: Hmm...are they powerful enough that the rest of the party can't take them without my help? No. Good, I'll sit back and do nothing this combat while the rest of the group defeats them...after all, they have all of their abilities left, since I've been killing the rest of the encounters in one or two hits.</p><p>Zombies: Go back to your original tactic.</p><p>Goblins: Do the same thing.</p><p>Etc.</p><p></p><p>The problem is that D&D is still a team game and whenever one character runs into a problem with his specialization, he/she generally has 4 or 5 other people who can cover for them.</p><p></p><p>D&D encourages specialization due to feats, classes, PrC, PPs, and the like tend to give you more power the more you specialize. Got a feat that makes you do 10 more damage with fire spells? It's more powerful if you take nothing BUT fire spells. Have a PrC that let's you knock everyone down when you hit with a fire spell? Perfect, that just means you should have all fire spells. Then you just search the book for everything that gives you a benefit with fire spells. Then, if you run into something immune to fire...well, perfect, the other person in your group has specialized just as much in cold spells. He'll deal with it.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6012999, member: 5143"] Yet this hasn't been my experience. Make a character super specialized in fire damage means you get to do significantly more damage than everyone else. If 95% of all monsters are NOT immune or heavily resistant to fire, then your tactic pays off. For instance, let's say this was the encounters in an adventure: Orcs: Kill them in 1 or 2 hits with really powerful fire spells. Kobolds: Do the same thing. Oozes: Do the same thing. Frost Giants: Do the same thing. Fire Giants: Hmm...are they powerful enough that the rest of the party can't take them without my help? No. Good, I'll sit back and do nothing this combat while the rest of the group defeats them...after all, they have all of their abilities left, since I've been killing the rest of the encounters in one or two hits. Zombies: Go back to your original tactic. Goblins: Do the same thing. Etc. The problem is that D&D is still a team game and whenever one character runs into a problem with his specialization, he/she generally has 4 or 5 other people who can cover for them. D&D encourages specialization due to feats, classes, PrC, PPs, and the like tend to give you more power the more you specialize. Got a feat that makes you do 10 more damage with fire spells? It's more powerful if you take nothing BUT fire spells. Have a PrC that let's you knock everyone down when you hit with a fire spell? Perfect, that just means you should have all fire spells. Then you just search the book for everything that gives you a benefit with fire spells. Then, if you run into something immune to fire...well, perfect, the other person in your group has specialized just as much in cold spells. He'll deal with it. [/QUOTE]
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