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More Rock/Paper/Scissors/Lizard/Spock in Combat
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<blockquote data-quote="GreyICE" data-source="post: 6013028" data-attributes="member: 6684526"><p>Well most fire-based creatures have Resist 10 or so, meaning I wonder if you've ever tried to defeat a fire-based creature with fire. Most of your at-wills do on the order of 1-4 damage, and even daily powers are hugely nerfed. Meanwhile ongoing damage riders might as well not even exist. Seen an Abyssal Pact Warlock against fire-resist creatures, it's not that funny. </p><p></p><p>I mean sure, you can SAY that they'll go down eventually to fire, but you're basically upgrading standard monsters to elites, and elites to solos by attempting it. </p><p></p><p>But I think we're simply hitting an edition barrier. 3E was rocket tag. Bring the wrong flavor of rockets to the fight and you were doomed. 4E is tactical combat. Bring the wrong flavor of rocket, and good tactics still carry the day.</p><p></p><p>The fact is, it sounds like you enjoy the research and the planning. Once you've researched and planned, it's okay if the fight is a foregone conclusion, since you're not interested in it. And 4E, with its focus on tactical combat and situational awareness is the exact opposite of that. </p><p></p><p>Actually I'd highly recommend you check out a narrative-based system like FATE or even Mage. You'd probably really enjoy that style of gaming.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6013028, member: 6684526"] Well most fire-based creatures have Resist 10 or so, meaning I wonder if you've ever tried to defeat a fire-based creature with fire. Most of your at-wills do on the order of 1-4 damage, and even daily powers are hugely nerfed. Meanwhile ongoing damage riders might as well not even exist. Seen an Abyssal Pact Warlock against fire-resist creatures, it's not that funny. I mean sure, you can SAY that they'll go down eventually to fire, but you're basically upgrading standard monsters to elites, and elites to solos by attempting it. But I think we're simply hitting an edition barrier. 3E was rocket tag. Bring the wrong flavor of rockets to the fight and you were doomed. 4E is tactical combat. Bring the wrong flavor of rocket, and good tactics still carry the day. The fact is, it sounds like you enjoy the research and the planning. Once you've researched and planned, it's okay if the fight is a foregone conclusion, since you're not interested in it. And 4E, with its focus on tactical combat and situational awareness is the exact opposite of that. Actually I'd highly recommend you check out a narrative-based system like FATE or even Mage. You'd probably really enjoy that style of gaming. [/QUOTE]
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