Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
more skill points: is this to much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 1415186" data-attributes="member: 3051"><p>I've seen a few different versions of this whole thing, that worked nicely.</p><p></p><p>OPTION 1: "Racial skills".</p><p>At each level, every character gains an additional 2 skill points that can only be spent on certain skills, with the list depending on your race. For the purposes of these racial skill points, the skills in question are class skills; they cannot be raised above (level+3), and cost 1 point per rank.</p><p></p><p>For example:</p><p>ELF: Knowledge (Elf*, Geography or History), Perform, Craft (Bowyering or Woodworking), Profession (any)</p><p>DWARF: Knowledge (Dwarf* or Engineering), Craft (any), Profession (any)</p><p>HUMAN: Any Knowledge, Craft, or Profession skill. In addition, the bonus Human skill point applies to racial skill points, giving 3 instead of the usual 2.</p><p>HALFLING: Knowledge (Halfling*), Sleight of Hand, Profession (any)</p><p></p><p>*- Knowledge (Elf) mimics all other Knowledge skills, but only in regards to Elves. You'd know all about elven history, nobility, culture, etc., but nothing about anyone else's history. Same goes for the other races.</p><p></p><p>The usual "Human raised by Elves" type of scenario can allow the DM to fudge this a bit, of course, but you get the general idea.</p><p></p><p>OPTION 2: Backgrounds</p><p>At character creation you pick a Background. The list is similar to the d20Modern one. Each background will usually give some basic benefit (a weapon proficiency, a couple HP, a bonus language), and then add two or three specific skills to your class skill list. So, if you grew up on a farm you'll have Handle Animal as a class skill, regardless of what class you end up taking. You still have to spend the skill points, of course (so increasing everyone's skill points by 1 or 2 might be a good idea). If you take a class that has these as class skills of its own, you get a one-time +1 bonus.</p><p></p><p>Mixing these together might work nicely for you.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1415186, member: 3051"] I've seen a few different versions of this whole thing, that worked nicely. OPTION 1: "Racial skills". At each level, every character gains an additional 2 skill points that can only be spent on certain skills, with the list depending on your race. For the purposes of these racial skill points, the skills in question are class skills; they cannot be raised above (level+3), and cost 1 point per rank. For example: ELF: Knowledge (Elf*, Geography or History), Perform, Craft (Bowyering or Woodworking), Profession (any) DWARF: Knowledge (Dwarf* or Engineering), Craft (any), Profession (any) HUMAN: Any Knowledge, Craft, or Profession skill. In addition, the bonus Human skill point applies to racial skill points, giving 3 instead of the usual 2. HALFLING: Knowledge (Halfling*), Sleight of Hand, Profession (any) *- Knowledge (Elf) mimics all other Knowledge skills, but only in regards to Elves. You'd know all about elven history, nobility, culture, etc., but nothing about anyone else's history. Same goes for the other races. The usual "Human raised by Elves" type of scenario can allow the DM to fudge this a bit, of course, but you get the general idea. OPTION 2: Backgrounds At character creation you pick a Background. The list is similar to the d20Modern one. Each background will usually give some basic benefit (a weapon proficiency, a couple HP, a bonus language), and then add two or three specific skills to your class skill list. So, if you grew up on a farm you'll have Handle Animal as a class skill, regardless of what class you end up taking. You still have to spend the skill points, of course (so increasing everyone's skill points by 1 or 2 might be a good idea). If you take a class that has these as class skills of its own, you get a one-time +1 bonus. Mixing these together might work nicely for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
more skill points: is this to much?
Top