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<blockquote data-quote="simonski" data-source="post: 76481" data-attributes="member: 3215"><p>Now this is a houserule I use in my Forgotten Realms campaign and it isnt really ruining the balance. </p><p></p><p>I have increased the amount of skillpoints you get at each level.</p><p></p><p>+3 skillpoints per level.</p><p></p><p>Now I started using this houserule because I noticed that when players lack skillpoints they tend to take the skills that they MUST have to survive and I encourage players to take skills that flesh out the character more (Tea Ceremony, Gambling, Botanics, a whole lot of profession and craft skills (carpentry etc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)). </p><p></p><p>One other rule is that although the players have more skillpoints than usual, skills also cost more the higher the value on the skill.</p><p></p><p>each step costs:</p><p>1-5 = 1 point / step</p><p>6-10 = 2 point / step</p><p>11+ = 3 point / step</p><p></p><p>This results in that characters on high levels dont get overly powerful with their skills and it also lets players take more skills at lower levels (more skills with low values). </p><p></p><p>It really helps players flesh out their character and its quite nice to see a dwarven fighter with a background in carpentry or a Human Necromancer with a passion for flowers (cutting, growing etc).</p><p></p><p>I have though of adding these extra skillpoints to CRAFT and Profession skills only, but still.. then the steps are more expensive characters should be able to choose themselves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not everyone got a profession after all.</p><p></p><p>Pardon my grammar.</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="simonski, post: 76481, member: 3215"] Now this is a houserule I use in my Forgotten Realms campaign and it isnt really ruining the balance. I have increased the amount of skillpoints you get at each level. +3 skillpoints per level. Now I started using this houserule because I noticed that when players lack skillpoints they tend to take the skills that they MUST have to survive and I encourage players to take skills that flesh out the character more (Tea Ceremony, Gambling, Botanics, a whole lot of profession and craft skills (carpentry etc :))). One other rule is that although the players have more skillpoints than usual, skills also cost more the higher the value on the skill. each step costs: 1-5 = 1 point / step 6-10 = 2 point / step 11+ = 3 point / step This results in that characters on high levels dont get overly powerful with their skills and it also lets players take more skills at lower levels (more skills with low values). It really helps players flesh out their character and its quite nice to see a dwarven fighter with a background in carpentry or a Human Necromancer with a passion for flowers (cutting, growing etc). I have though of adding these extra skillpoints to CRAFT and Profession skills only, but still.. then the steps are more expensive characters should be able to choose themselves ;) Not everyone got a profession after all. Pardon my grammar. What do you guys think? [/QUOTE]
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