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<blockquote data-quote="Khaalis" data-source="post: 76629" data-attributes="member: 2167"><p>I use a relatively unique System in my game for Skills.</p><p></p><p><strong>Skill Points Awarded by Base Class</strong></p><p>2: Paladin, Cleric, Fighter, Wizard </p><p>4: Barbarian, Druid, Monk, Sorcerer</p><p>6: Bard, Ranger</p><p>8: Rogue </p><p></p><p><strong>Bonus Knowledge, Craft or Profession:</strong> (INT Bonus+1) x2</p><p></p><p></p><p><strong>Racial Bonus Class Skills:</strong> The Racial Bonus Skills table lists the bonus skills gained by each individual race. These represent skills that are normally taught to children in each race’s society. </p><p> <strong>NOTES:</strong> </p><p><strong>*</strong> Each PC may choose a number of Racial Skills equal to 1/3 of their Intelligence score (round down). Thus an Intelligence of 12 grants 4 Racial Bonus Skills. These Racial Bonus Class skills are counted as Class Skills for improvement cost and maximum ranks, regardless of the class granting the Skill Points.</p><p><strong>*</strong> All PC’s with an Intelligence score greater than 9 begin with Knowledge (Mathematics) at a +2 bonus.</p><p><strong>*</strong> Racial Bonus Class Skills gain a +2 Racial bonus.</p><p></p><p><strong>Languages:</strong> Racial Base + INT Bonus</p><p></p><p></p><p><strong>Example Racial Skills Tables:</strong></p><p></p><p><strong>Dwarf (Standard):</strong> </p><p>Bully, Craft (Blacksmithing, Brewing, Carpentry, Cartography, Craft Instrument, Gem-Cutting, Give Tattoo, Leatherworking, Stonemasonry), Handle Animal, Intimidate, Intuit Direction, Knowledge (Administration, Bureaucracy, Economics, Geology, Metallurgy, Monster Lore, Subterranean Cultures), Perform (Chanting, Musical Instrument, Oratory), Profession (Instructor, Jeweler, Locksmith, Miner, Scribe, Tailor), Spelunking, Wilderness Lore (Underdark)</p><p></p><p><strong>Elf (Standard):</strong></p><p>Alchemy, Craft (Craft Instrument, Leatherworking, Pottery, Sculpture, Weaving, Winemaking), Diplomacy, Handle Animal, Hide, Intuit Direction, Knowledge (Nature, Weather, Monster Lore), Perform (Dancing, Music Instrument, Poetry, Singing). Profession (Farmer, Hunter, Jeweler, Scribe, Tanner), Spot, Wilderness Lore</p><p></p><p><strong>Human:</strong> </p><p>Craft (Any), Knowledge (Any), Profession (Any), Perform (Any); Special – Choice of One from 1st class’s Class Skills</p></blockquote><p></p>
[QUOTE="Khaalis, post: 76629, member: 2167"] I use a relatively unique System in my game for Skills. [b]Skill Points Awarded by Base Class[/b] 2: Paladin, Cleric, Fighter, Wizard 4: Barbarian, Druid, Monk, Sorcerer 6: Bard, Ranger 8: Rogue [b]Bonus Knowledge, Craft or Profession:[/b] (INT Bonus+1) x2 [b]Racial Bonus Class Skills:[/b] The Racial Bonus Skills table lists the bonus skills gained by each individual race. These represent skills that are normally taught to children in each race’s society. [b]NOTES:[/b] [b]*[/b] Each PC may choose a number of Racial Skills equal to 1/3 of their Intelligence score (round down). Thus an Intelligence of 12 grants 4 Racial Bonus Skills. These Racial Bonus Class skills are counted as Class Skills for improvement cost and maximum ranks, regardless of the class granting the Skill Points. [b]*[/b] All PC’s with an Intelligence score greater than 9 begin with Knowledge (Mathematics) at a +2 bonus. [b]*[/b] Racial Bonus Class Skills gain a +2 Racial bonus. [b]Languages:[/b] Racial Base + INT Bonus [b]Example Racial Skills Tables:[/b] [b]Dwarf (Standard):[/b] Bully, Craft (Blacksmithing, Brewing, Carpentry, Cartography, Craft Instrument, Gem-Cutting, Give Tattoo, Leatherworking, Stonemasonry), Handle Animal, Intimidate, Intuit Direction, Knowledge (Administration, Bureaucracy, Economics, Geology, Metallurgy, Monster Lore, Subterranean Cultures), Perform (Chanting, Musical Instrument, Oratory), Profession (Instructor, Jeweler, Locksmith, Miner, Scribe, Tailor), Spelunking, Wilderness Lore (Underdark) [b]Elf (Standard):[/b] Alchemy, Craft (Craft Instrument, Leatherworking, Pottery, Sculpture, Weaving, Winemaking), Diplomacy, Handle Animal, Hide, Intuit Direction, Knowledge (Nature, Weather, Monster Lore), Perform (Dancing, Music Instrument, Poetry, Singing). Profession (Farmer, Hunter, Jeweler, Scribe, Tanner), Spot, Wilderness Lore [b]Human:[/b] Craft (Any), Knowledge (Any), Profession (Any), Perform (Any); Special – Choice of One from 1st class’s Class Skills [/QUOTE]
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