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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 77156" data-attributes="member: 546"><p>I agree. It is way too easy to accumulate maxed-out ranks in class skills. My last character had Diplomacy and Bluff +23 (including stat mods and synergy bonus) by 16th level. It was practically impossible for him to fail at any attempt to schmooze his way into getting what he wanted from NPCs... Since hardly anybody had comparable ranks in Sense Motive or Diplomacy, he basically ran amok every time he opened his mouth.</p><p></p><p>Then there's the rogue with the amazing tumbling ability, every DM's worst nightmare...</p><p></p><p>I like the concept of higher skill ranks costing more points, and the idea of giving out more skill points for fleshing out specific background or hobby skills atr 1st level. </p><p></p><p>By adding +3 skill points to each character every level, it really helps all the classes with a measly 2 skill points (and +1 int mod if they're lucky) per level. Those classes are always forced to jam their points into life-saving skills and no fun stuff because they never have enough points to do anything like that... and usually have a severely limited (or just plain horrible) selection of class skills.</p><p></p><p>I may be adopting this system in the future.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 77156, member: 546"] I agree. It is way too easy to accumulate maxed-out ranks in class skills. My last character had Diplomacy and Bluff +23 (including stat mods and synergy bonus) by 16th level. It was practically impossible for him to fail at any attempt to schmooze his way into getting what he wanted from NPCs... Since hardly anybody had comparable ranks in Sense Motive or Diplomacy, he basically ran amok every time he opened his mouth. Then there's the rogue with the amazing tumbling ability, every DM's worst nightmare... I like the concept of higher skill ranks costing more points, and the idea of giving out more skill points for fleshing out specific background or hobby skills atr 1st level. By adding +3 skill points to each character every level, it really helps all the classes with a measly 2 skill points (and +1 int mod if they're lucky) per level. Those classes are always forced to jam their points into life-saving skills and no fun stuff because they never have enough points to do anything like that... and usually have a severely limited (or just plain horrible) selection of class skills. I may be adopting this system in the future. [/QUOTE]
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