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<blockquote data-quote="simonski" data-source="post: 77819" data-attributes="member: 3215"><p><strong>Re: Re: More Skillpoints</strong></p><p></p><p></p><p></p><p>I actually introduced this system when people in an old campaign got 20-25 in all their skills. It seemed that I had to raise the DC to like 30 or something to make it "exciting" and I felt kind of bad adjusting the DC after the characters and not after the situation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>These rules are regarding class skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p>But I havent polished the system that much yet. Cross class skills should maybe cost 1 point higher?</p><p></p><p>1-5 = 2 /step</p><p>6-10 = 3 /step</p><p>11+ = 4 /step</p><p></p><p>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Please let me know if you have any ideas on how to improve this system. Either way, I love when characters have skills they VERY VERY seldom use but reflect their personality.</p><p></p><p>A gnome who knows EVERYTHING about butterflies for example <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Or a dwarven cook focused on fungi hehe...</p></blockquote><p></p>
[QUOTE="simonski, post: 77819, member: 3215"] [b]Re: Re: More Skillpoints[/b] I actually introduced this system when people in an old campaign got 20-25 in all their skills. It seemed that I had to raise the DC to like 30 or something to make it "exciting" and I felt kind of bad adjusting the DC after the characters and not after the situation ;) These rules are regarding class skills :eek: But I havent polished the system that much yet. Cross class skills should maybe cost 1 point higher? 1-5 = 2 /step 6-10 = 3 /step 11+ = 4 /step ? :) Please let me know if you have any ideas on how to improve this system. Either way, I love when characters have skills they VERY VERY seldom use but reflect their personality. A gnome who knows EVERYTHING about butterflies for example :) Or a dwarven cook focused on fungi hehe... [/QUOTE]
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