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More Spelljammer Details Emerge: Spelljammer Academy, Flash Gordon, Light of Xaryxis
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<blockquote data-quote="Remathilis" data-source="post: 8615269" data-attributes="member: 7635"><p>This. </p><p></p><p>1994 Remathilis thought the setting was a joke. Space hippos with guns. Miniature Giant Hamsters. Flying from Faerun to Oerth in a galleon. Nobody in our circle of gamers took it seriously. The short print-run solidified to us that it was a dismal failure. We were far more interested in the "cooler" Planescape with its demons and angels and gritty Sigil. </p><p></p><p>Fun fact: The First Quest Intro Box Set had four starter quests: A generic ruined castle, a haunted house, a dungeon, and a trip to Wildspace with a Giff. I remember running the box (as I was learning DMing) and my players literally "noped" out of the quest. Flat out refused to help the giff. Fairly sure we skipped to the last part of the module set (the dungeon) even with the PCs one level lower than they should have been...</p><p></p><p>Ironically, I really liked Shadow of the Spider Moon when that came out in Dungeon/Polyhedron. I liked it was a serious attempt at the setting, used only what was in the Core Rules (no hippos, no hamsters) and was self-contained as a setting rather than being another "world hopping" system. I never did get a chance to run it, but I loved that take.</p><p></p><p>I'm looking forward to this updated version now, however. Between the fact I no longer find the idea of hippo-men with guns dumb, I am looking forward to a more lighthearted and swashbuckling setting more in the vein of Guardians of the Galaxy or the most recent Thor movies. I think they are going to attempt to respect the idea of the older SJ (and hopefully, throw in nods to SotSM) but fix some of the outright goofy or difficult elements. I don't expect I will like everything, but I'm far more interested in it than I would have been.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8615269, member: 7635"] This. 1994 Remathilis thought the setting was a joke. Space hippos with guns. Miniature Giant Hamsters. Flying from Faerun to Oerth in a galleon. Nobody in our circle of gamers took it seriously. The short print-run solidified to us that it was a dismal failure. We were far more interested in the "cooler" Planescape with its demons and angels and gritty Sigil. Fun fact: The First Quest Intro Box Set had four starter quests: A generic ruined castle, a haunted house, a dungeon, and a trip to Wildspace with a Giff. I remember running the box (as I was learning DMing) and my players literally "noped" out of the quest. Flat out refused to help the giff. Fairly sure we skipped to the last part of the module set (the dungeon) even with the PCs one level lower than they should have been... Ironically, I really liked Shadow of the Spider Moon when that came out in Dungeon/Polyhedron. I liked it was a serious attempt at the setting, used only what was in the Core Rules (no hippos, no hamsters) and was self-contained as a setting rather than being another "world hopping" system. I never did get a chance to run it, but I loved that take. I'm looking forward to this updated version now, however. Between the fact I no longer find the idea of hippo-men with guns dumb, I am looking forward to a more lighthearted and swashbuckling setting more in the vein of Guardians of the Galaxy or the most recent Thor movies. I think they are going to attempt to respect the idea of the older SJ (and hopefully, throw in nods to SotSM) but fix some of the outright goofy or difficult elements. I don't expect I will like everything, but I'm far more interested in it than I would have been. [/QUOTE]
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