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More Spelljammer Details Emerge: Spelljammer Academy, Flash Gordon, Light of Xaryxis
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<blockquote data-quote="humble minion" data-source="post: 8628004" data-attributes="member: 5948"><p>The setting book component of the spelljammer set is going to be 64 pages. In that pagecount, the writers have to squeeze any/all player race and other player options, rules for spelljamming, spelljammer navigation, and spelljammer combat, a listing of available ships and their stats (probably 10 at least if the miniatures sets are any guide), and the entirety of the setting guide, plus probably an ‘introduction to spelljammer’ bit and a few pages of dm advice.</p><p></p><p>I know that on here we’ve debated the planar positioning of wildspace at great length. WotC won’t have the word count to do that, and I suspect they won’t have the inclination either. I reckon we’ll get a paragraph or two, max, of relatively vaguely-worded stuff and then gms can just make up their own minds. A bit like how VRGtR handled religion. The gods etc of ravenloft have been a mess forever, all sorts of logical and setting inconsistencies, canon all over the place, often contradicting itself or listing vastly too many gods to fit in a single hardback in any detail. So WotC, when writing the 5e book, just … didnt bother. Couple of paragraphs basically saying that it’s the DMs problem, half a sidebar on Ezra, then move on to different topics. It was one of several strategic design decisions I hated about that book, but from what I’ve read on here, most people were ok with it.</p><p></p><p>Prepare to have your questions not be answered, is all I’m saying.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8628004, member: 5948"] The setting book component of the spelljammer set is going to be 64 pages. In that pagecount, the writers have to squeeze any/all player race and other player options, rules for spelljamming, spelljammer navigation, and spelljammer combat, a listing of available ships and their stats (probably 10 at least if the miniatures sets are any guide), and the entirety of the setting guide, plus probably an ‘introduction to spelljammer’ bit and a few pages of dm advice. I know that on here we’ve debated the planar positioning of wildspace at great length. WotC won’t have the word count to do that, and I suspect they won’t have the inclination either. I reckon we’ll get a paragraph or two, max, of relatively vaguely-worded stuff and then gms can just make up their own minds. A bit like how VRGtR handled religion. The gods etc of ravenloft have been a mess forever, all sorts of logical and setting inconsistencies, canon all over the place, often contradicting itself or listing vastly too many gods to fit in a single hardback in any detail. So WotC, when writing the 5e book, just … didnt bother. Couple of paragraphs basically saying that it’s the DMs problem, half a sidebar on Ezra, then move on to different topics. It was one of several strategic design decisions I hated about that book, but from what I’ve read on here, most people were ok with it. Prepare to have your questions not be answered, is all I’m saying. [/QUOTE]
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