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<blockquote data-quote="ValhallaGH" data-source="post: 3966658" data-attributes="member: 41187"><p>Simple honesty is generally best. "There's a big, epic fight coming. You have a solid chance to win, regardless of destiny, so using destiny points to auto-crit would ruin the fun. Not just your fun but also my fun. So I'm asking you to think about that and restrain yourselves." That doesn't work for all groups but it does work for a surprising amount of groups. If it won't then you'll need another method. Below are my favorites.</p><p></p><p>Trickery. Lesser Sith Lords, specifically. They walk into the encounter expecting the big Sith Lord and instead run into his lackey and burn their first destiny point or two on taking him down. He goes down but now they have fewer Destiny Points to blithely chuck about.</p><p></p><p>Lawyery. Give him a whole bunch of Non-Heroic levels to get a much higher hit point total as well as higher skill ranks and base attack without improving his defenses, or his CL by very much.</p><p></p><p>Destiny. Your Sith Lord also has a Destiny and getting killed by the PCs would interfere with it, so he uses his Destiny to counter their Destiny's. Feel free to give him as many destiny points as he needs for this purpose (and <strong>only</strong> for this purpose). This works especially well when combined with honesty. When they notice that he's used about 24 destiny points to prevent critical hits you can smile and say "I told you that I wanted this to be an epic battle without much Destiny use." If they can learn then they probably will.</p><p></p><p>Fiat. He's always got an extra [survive the crit] hit points, thus being far cooler than your players expected.</p><p></p><p></p><p>The key to all of those is to have an encounter they can reasonably defeat without relying upon destiny points. So his defenses need to be beatable (even if it is difficult) and his hit points need to be within a sane range. I hope some of this is helpful.</p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3966658, member: 41187"] Simple honesty is generally best. "There's a big, epic fight coming. You have a solid chance to win, regardless of destiny, so using destiny points to auto-crit would ruin the fun. Not just your fun but also my fun. So I'm asking you to think about that and restrain yourselves." That doesn't work for all groups but it does work for a surprising amount of groups. If it won't then you'll need another method. Below are my favorites. Trickery. Lesser Sith Lords, specifically. They walk into the encounter expecting the big Sith Lord and instead run into his lackey and burn their first destiny point or two on taking him down. He goes down but now they have fewer Destiny Points to blithely chuck about. Lawyery. Give him a whole bunch of Non-Heroic levels to get a much higher hit point total as well as higher skill ranks and base attack without improving his defenses, or his CL by very much. Destiny. Your Sith Lord also has a Destiny and getting killed by the PCs would interfere with it, so he uses his Destiny to counter their Destiny's. Feel free to give him as many destiny points as he needs for this purpose (and [b]only[/b] for this purpose). This works especially well when combined with honesty. When they notice that he's used about 24 destiny points to prevent critical hits you can smile and say "I told you that I wanted this to be an epic battle without much Destiny use." If they can learn then they probably will. Fiat. He's always got an extra [survive the crit] hit points, thus being far cooler than your players expected. The key to all of those is to have an encounter they can reasonably defeat without relying upon destiny points. So his defenses need to be beatable (even if it is difficult) and his hit points need to be within a sane range. I hope some of this is helpful. Good Luck! [/QUOTE]
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