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<blockquote data-quote="Stanoje" data-source="post: 3971099" data-attributes="member: 52318"><p>Not all PCs should be directly involved in fighting the Sith Lord.</p><p></p><p>Look at Return of the Jedi. Luke does his Jedi thing with Vader and the Emperor; Han & Leia are playing guerilla down on Endor; Lando is flying the Falcon.</p><p></p><p>Just having 5 PCs blasting at the Sith Lord doesn't feel Star Wars-y to me. Have them split up to deal with several threats at once. Or, if you want them closer together, give the Sith Lord lots of thugs and maybe one or two tough minions with heroic levels for the non-Jedi to deal with. The PC Jedi should be the ones to deal with the Sith Lord, while the non-Jedi take care of a horde of low-CR enemies.</p><p></p><p>Don't have the encounter end once the Sith Lord is beaten. The PCs should have to make a stylish exit while an overwhelming force of nonheroic bad guys is after them and the Sith Lord's secret base is self-destruction/falling from the sky/being bombarded by the PC's allies.</p><p>Come the next big bad guy, the players might not blow all their Destiny and Force Points on him immediately if they know the action won't stop with his defeat.</p><p></p><p>EDIT:</p><p></p><p></p><p></p><p>This is true. Spending DP isn't restricted by the particulars of a PCs Destiny.</p><p></p><p></p><p>Another thing: Make sure the Sith Lord has another goal besides killing the PCs. Conversion to the dark side, manipulating them somehow, keeping them occupied while his REAL plan is set into motion, having a face-to-face with them so that he can reveal the Shocking Truth(tm) to them, etc. That's much more interesting that having the fight be a slaughterfest.</p><p></p><p>Same goes forthe PCs, really. Make sure to present them with a number of viable objectives. That way they can feel they have achieved something even without killing the main bad guy.</p></blockquote><p></p>
[QUOTE="Stanoje, post: 3971099, member: 52318"] Not all PCs should be directly involved in fighting the Sith Lord. Look at Return of the Jedi. Luke does his Jedi thing with Vader and the Emperor; Han & Leia are playing guerilla down on Endor; Lando is flying the Falcon. Just having 5 PCs blasting at the Sith Lord doesn't feel Star Wars-y to me. Have them split up to deal with several threats at once. Or, if you want them closer together, give the Sith Lord lots of thugs and maybe one or two tough minions with heroic levels for the non-Jedi to deal with. The PC Jedi should be the ones to deal with the Sith Lord, while the non-Jedi take care of a horde of low-CR enemies. Don't have the encounter end once the Sith Lord is beaten. The PCs should have to make a stylish exit while an overwhelming force of nonheroic bad guys is after them and the Sith Lord's secret base is self-destruction/falling from the sky/being bombarded by the PC's allies. Come the next big bad guy, the players might not blow all their Destiny and Force Points on him immediately if they know the action won't stop with his defeat. EDIT: This is true. Spending DP isn't restricted by the particulars of a PCs Destiny. Another thing: Make sure the Sith Lord has another goal besides killing the PCs. Conversion to the dark side, manipulating them somehow, keeping them occupied while his REAL plan is set into motion, having a face-to-face with them so that he can reveal the Shocking Truth(tm) to them, etc. That's much more interesting that having the fight be a slaughterfest. Same goes forthe PCs, really. Make sure to present them with a number of viable objectives. That way they can feel they have achieved something even without killing the main bad guy. [/QUOTE]
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