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More swingy combat
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<blockquote data-quote="jgsugden" data-source="post: 8200937" data-attributes="member: 2629"><p>To each their own - I think most attempts to make the game harder or deadlier tend to end, eventually, in disappointment and frustration. </p><p></p><p>If you're looking for suggestions to do it, however, I'd suggest Exploding Dice. Whenever you roll a maximum value on a damage die, you reroll it and add (one less than the maximum damage of the dice) to the damage roll. </p><p></p><p>For example, you shoot a fireball for 8d6. You roll 6,6,5,4,3,2,1,1 - which would normally be 28 damage. However, with exploding dice you remove the two 6s (reducing it to 18), add 5 for each die that rolled a 6 (bringing it back up to 26) and then reroll those dice. If I rolled a 6 and a 3, I'd add 3 for the 3 and 5 in place of the 6, and then reroll that die once again. If that were a 4, the total damage would be 38. </p><p></p><p>With this, a dagger could potentially deal a huge amount of damage if you keep rolling 4s on the d4. It creates that swing that you're asking to see, and a lot of uncertainty. I've used similar rules for one shots, but would not use them in a campaign.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8200937, member: 2629"] To each their own - I think most attempts to make the game harder or deadlier tend to end, eventually, in disappointment and frustration. If you're looking for suggestions to do it, however, I'd suggest Exploding Dice. Whenever you roll a maximum value on a damage die, you reroll it and add (one less than the maximum damage of the dice) to the damage roll. For example, you shoot a fireball for 8d6. You roll 6,6,5,4,3,2,1,1 - which would normally be 28 damage. However, with exploding dice you remove the two 6s (reducing it to 18), add 5 for each die that rolled a 6 (bringing it back up to 26) and then reroll those dice. If I rolled a 6 and a 3, I'd add 3 for the 3 and 5 in place of the 6, and then reroll that die once again. If that were a 4, the total damage would be 38. With this, a dagger could potentially deal a huge amount of damage if you keep rolling 4s on the d4. It creates that swing that you're asking to see, and a lot of uncertainty. I've used similar rules for one shots, but would not use them in a campaign. [/QUOTE]
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