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<blockquote data-quote="Gorg" data-source="post: 8201274" data-attributes="member: 7029501"><p>One way we made combat more gritty back in the days of 2E, was to expand on the critical rules.</p><p></p><p>Natural 20 = double damage. Not roll 2x the amount of dice then add modifiers, DOUBLE damage. Those crits HURT!</p><p></p><p>Natural 1 = critical miss. Often it involved damaging one's self, or an ally. </p><p></p><p>Natural 2. = fumbled weapon.</p><p></p><p> It was amazing what this did to our table! The DM played it up to the hilt, too. <rolls D20> a 1. Table goes silent, as everyone looks at the die- then at me- than at the DM. "So... You know those bolts that hold the bow part onto your crossbow? They just failed. <rolls die> take 2 points of damage from being blasted right between the eyes by the bow!" <then pantomimes someone staggering around stunned and half blinded> "crud! So much for THAT crossbow..." Yeah, it was corny and a bit overly humourous for some tables- but it sure added in a level of risk. NOBODY likes suddenly finding themselves empty handed in the middle of a toe to toe brawl.</p><p></p><p> He'd play up critical hit's, too. Often asking the player exactly what they'd been trying to do- and narrating it fully.</p></blockquote><p></p>
[QUOTE="Gorg, post: 8201274, member: 7029501"] One way we made combat more gritty back in the days of 2E, was to expand on the critical rules. Natural 20 = double damage. Not roll 2x the amount of dice then add modifiers, DOUBLE damage. Those crits HURT! Natural 1 = critical miss. Often it involved damaging one's self, or an ally. Natural 2. = fumbled weapon. It was amazing what this did to our table! The DM played it up to the hilt, too. <rolls D20> a 1. Table goes silent, as everyone looks at the die- then at me- than at the DM. "So... You know those bolts that hold the bow part onto your crossbow? They just failed. <rolls die> take 2 points of damage from being blasted right between the eyes by the bow!" <then pantomimes someone staggering around stunned and half blinded> "crud! So much for THAT crossbow..." Yeah, it was corny and a bit overly humourous for some tables- but it sure added in a level of risk. NOBODY likes suddenly finding themselves empty handed in the middle of a toe to toe brawl. He'd play up critical hit's, too. Often asking the player exactly what they'd been trying to do- and narrating it fully. [/QUOTE]
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