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<blockquote data-quote="Guest 6948803" data-source="post: 8203321"><p>If we go this way far enough, we'll get to the point, where in the name of "doing awesome things" we hand wave everything that get in the player characters way. Some games support this play style, asking to generate and resolve endless complications without risk of depriving players of their goal or crippling them seriously unless they agree on it. We tried this more than once and it's definitely not for us. My group (well, actually, both my groups) are more traditional.</p><p></p><p>Besides, some people like playing support (me included). Knowing when to stop doing "awesome things" and keep friends up and kicking is an important contribution and makes for nice little decision making process.</p><p></p><p>In the end, thanks everyone who took their time to say something on the topic. I like 5e as is (more or less) but I am always willing to tweak rules to make game more fun for my players.</p></blockquote><p></p>
[QUOTE="Guest 6948803, post: 8203321"] If we go this way far enough, we'll get to the point, where in the name of "doing awesome things" we hand wave everything that get in the player characters way. Some games support this play style, asking to generate and resolve endless complications without risk of depriving players of their goal or crippling them seriously unless they agree on it. We tried this more than once and it's definitely not for us. My group (well, actually, both my groups) are more traditional. Besides, some people like playing support (me included). Knowing when to stop doing "awesome things" and keep friends up and kicking is an important contribution and makes for nice little decision making process. In the end, thanks everyone who took their time to say something on the topic. I like 5e as is (more or less) but I am always willing to tweak rules to make game more fun for my players. [/QUOTE]
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