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<blockquote data-quote="Philotomy Jurament" data-source="post: 3665826" data-attributes="member: 20854"><p>That's part of what hit points model. The 10th level fighter can't take 10x as much physical punishment -- part of his hit points are luck, skill, etc that help him avoid being killed. Damage is abstract; 7 points will be mortal wound to the commoner, but to the 10th level fighter it's just a near miss he barely dodged, or maybe a bruise. </p><p></p><p>Originally, AC was more like "armor type." Magic armor and shields didn't even modify your AC, they penalized the attacker's "to hit" and your AC remained the same (same effect, but it kept the AC constant). Dexterity didn't modify AC. And AC values for armor+shield didn't overlap with AC values for armor alone. To me, it makes perfect sense that a 10th level Lord and a 0-level commoner both have the same AC when wearing leather. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3665826, member: 20854"] That's part of what hit points model. The 10th level fighter can't take 10x as much physical punishment -- part of his hit points are luck, skill, etc that help him avoid being killed. Damage is abstract; 7 points will be mortal wound to the commoner, but to the 10th level fighter it's just a near miss he barely dodged, or maybe a bruise. Originally, AC was more like "armor type." Magic armor and shields didn't even modify your AC, they penalized the attacker's "to hit" and your AC remained the same (same effect, but it kept the AC constant). Dexterity didn't modify AC. And AC values for armor+shield didn't overlap with AC values for armor alone. To me, it makes perfect sense that a 10th level Lord and a 0-level commoner both have the same AC when wearing leather. ;) [/QUOTE]
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