Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
More than 3.75
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3666160" data-attributes="member: 53470"><p>Custom classes are workable, and it would be good to have four base classes for a person to add onto for a specific purpose, if class efficiency is essential to your design.</p><p></p><p>Ex: You have Fighter, Rogue, Cleric (he does have unique capabilities) and Wizard as class bases, and four "foci" to add to your character. You could focus completely on one, or spread the foci around. The more foci on a specific class base, the more initial goodies you start off with toward that specific base:</p><p></p><p>I have two ideas:</p><p></p><p>1) Focus combos</p><p></p><p>2 Fighter + 1 Rogue + 1 Cleric = Ranger</p><p>2 Fighter + 2 Cleric = Paladin</p><p>2 Fighter + 1 Wizard + 1 Cleric = Monk</p><p>3 Fighter + 1 Rogue = Barbarian</p><p>2 Cleric + 2 Wizard = Druid</p><p>3 Rogue + 1 Wizard = Bard</p><p>3 Wizard + 1 Rogue = Sorcerer</p><p></p><p>(for one example, other combos can spawn other classes or some of the same classes, or foci can be applied using method 2.)</p><p></p><p></p><p>2) From the Ground Up</p><p></p><p>Ex: Without foci, you have a d4 hit die, no weapon proficiencies, no armor proficiencies, no good saves, no AC progression, and 1/2 base attack bonus.</p><p></p><p>Hit Dice have 4 progressions (4->6, 8, 10, 12</p><p>Weapon proficiencies have 2 progressions (Simple, Martial)</p><p>Armor proficiencies have 3 progressions (Light, Medium, Heavy)</p><p>Shields have 2 progressions (Normal,Tower)</p><p>Saves have 1 progression (6->12)</p><p>BABs have 3 progressions: (1/2->3/4, full)</p><p>Spell limits have 3 progressions (4th, 6th, 9th)</p><p>Skill growth has 3 progressions (2->4, 6, 8)</p><p></p><p>Fighter </p><p></p><p>1: HD+, Weapon+, Armor+, BAB+, Fighter Class skills</p><p>2: HD+, Weapon+, Armor+, Shield+</p><p>3: HD+, Armor+, BAB+, Fort+</p><p>4: HD+, Shield+, Bonus Feats</p><p></p><p>Rogue</p><p></p><p>1: Ref+, Skill+, Weapon+, Rogue Class skills</p><p>2: HD+,Skill+, Armor+, Rogue-specific weapons</p><p>3: Trapfinding, Skill+, BAB+</p><p>4: Rogue bonus goodies,Sneak attack</p><p></p><p></p><p>Cleric</p><p></p><p>1: Light Armor, Level 4 divine spell cap, half caster level, Turn undead partial, Cleric class skills</p><p>2: Simple Weapons, HD+, Medium Armor, Level 6 divine spell cap, Will+</p><p>3: HD+, Turn undead full, BAB+, full caster level</p><p>4: Heavy Armor, Shield+, Level 9 divine spell cap, Fort+</p><p></p><p>Wizard:</p><p></p><p>1: Level 4 arcane spell cap, Partial caster level, Wizard class skills</p><p>2: Level 6 arcane spell cap, Will+, Wizard-specific weapons</p><p>3: Full Caster level, Familiar</p><p>4: Wizard bonus feats,Level 9 arcane spell cap, Scribe Scroll</p><p></p><p>I wonder what you think, Zara? 4 Class seeds, and the players build the class using foci, using either method.</p><p></p><p>Unique class features of non-seed classes will be available via other methods.</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3666160, member: 53470"] Custom classes are workable, and it would be good to have four base classes for a person to add onto for a specific purpose, if class efficiency is essential to your design. Ex: You have Fighter, Rogue, Cleric (he does have unique capabilities) and Wizard as class bases, and four "foci" to add to your character. You could focus completely on one, or spread the foci around. The more foci on a specific class base, the more initial goodies you start off with toward that specific base: I have two ideas: 1) Focus combos 2 Fighter + 1 Rogue + 1 Cleric = Ranger 2 Fighter + 2 Cleric = Paladin 2 Fighter + 1 Wizard + 1 Cleric = Monk 3 Fighter + 1 Rogue = Barbarian 2 Cleric + 2 Wizard = Druid 3 Rogue + 1 Wizard = Bard 3 Wizard + 1 Rogue = Sorcerer (for one example, other combos can spawn other classes or some of the same classes, or foci can be applied using method 2.) 2) From the Ground Up Ex: Without foci, you have a d4 hit die, no weapon proficiencies, no armor proficiencies, no good saves, no AC progression, and 1/2 base attack bonus. Hit Dice have 4 progressions (4->6, 8, 10, 12 Weapon proficiencies have 2 progressions (Simple, Martial) Armor proficiencies have 3 progressions (Light, Medium, Heavy) Shields have 2 progressions (Normal,Tower) Saves have 1 progression (6->12) BABs have 3 progressions: (1/2->3/4, full) Spell limits have 3 progressions (4th, 6th, 9th) Skill growth has 3 progressions (2->4, 6, 8) Fighter 1: HD+, Weapon+, Armor+, BAB+, Fighter Class skills 2: HD+, Weapon+, Armor+, Shield+ 3: HD+, Armor+, BAB+, Fort+ 4: HD+, Shield+, Bonus Feats Rogue 1: Ref+, Skill+, Weapon+, Rogue Class skills 2: HD+,Skill+, Armor+, Rogue-specific weapons 3: Trapfinding, Skill+, BAB+ 4: Rogue bonus goodies,Sneak attack Cleric 1: Light Armor, Level 4 divine spell cap, half caster level, Turn undead partial, Cleric class skills 2: Simple Weapons, HD+, Medium Armor, Level 6 divine spell cap, Will+ 3: HD+, Turn undead full, BAB+, full caster level 4: Heavy Armor, Shield+, Level 9 divine spell cap, Fort+ Wizard: 1: Level 4 arcane spell cap, Partial caster level, Wizard class skills 2: Level 6 arcane spell cap, Will+, Wizard-specific weapons 3: Full Caster level, Familiar 4: Wizard bonus feats,Level 9 arcane spell cap, Scribe Scroll I wonder what you think, Zara? 4 Class seeds, and the players build the class using foci, using either method. Unique class features of non-seed classes will be available via other methods. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
More than 3.75
Top