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<blockquote data-quote="NewJeffCT" data-source="post: 5573741" data-attributes="member: 10784"><p>Right now, my group is myself, plus 6 players and we're playing 4E. We've had some trouble scheduling since we started a year ago, but not a huge amount. Normally, I say if we're down 1 player, we'll still play and run the missing player's PC as a silent ally (does everything the player normally does, except the r/p aspect) If we're down 2 players, it's a 50-50 call on calling them game off or not.</p><p></p><p>For my previous campaign, it was D&D 3.5E and we had myself, plus 8 1/2 players (the teenage son of one of the players ran a series of NPCs towards the end of the campaign, so I considered him a half player) We were usually pretty good about keeping to our schedule of every other Friday night, though we did miss 1 player once in a while, and we did go on gaming hiatus for 6 weeks one summer when we had a bunch of people on vacation, including me. (We had two couples, so if one was on vacation, then both were...)</p><p></p><p>We had a pretty good amount of social interaction at the table, both in & out of game stuff. However, I usually tried to focus on one or two PCs at a time for role-playing. Also, it helps if you know your players well - some of them need their moments in the spotlight each session, while others are content to just be there and hang out and roll some dice once in a while. </p><p></p><p>However, I made sure that everybody in the group had their moments throughout the campaign and each PC had some sort of mini-arc related to their backstory/family history. I think I was lucky in that my group was (usually) pretty mature and did not mind when somebody else had the spotlight temporarily.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5573741, member: 10784"] Right now, my group is myself, plus 6 players and we're playing 4E. We've had some trouble scheduling since we started a year ago, but not a huge amount. Normally, I say if we're down 1 player, we'll still play and run the missing player's PC as a silent ally (does everything the player normally does, except the r/p aspect) If we're down 2 players, it's a 50-50 call on calling them game off or not. For my previous campaign, it was D&D 3.5E and we had myself, plus 8 1/2 players (the teenage son of one of the players ran a series of NPCs towards the end of the campaign, so I considered him a half player) We were usually pretty good about keeping to our schedule of every other Friday night, though we did miss 1 player once in a while, and we did go on gaming hiatus for 6 weeks one summer when we had a bunch of people on vacation, including me. (We had two couples, so if one was on vacation, then both were...) We had a pretty good amount of social interaction at the table, both in & out of game stuff. However, I usually tried to focus on one or two PCs at a time for role-playing. Also, it helps if you know your players well - some of them need their moments in the spotlight each session, while others are content to just be there and hang out and roll some dice once in a while. However, I made sure that everybody in the group had their moments throughout the campaign and each PC had some sort of mini-arc related to their backstory/family history. I think I was lucky in that my group was (usually) pretty mature and did not mind when somebody else had the spotlight temporarily. [/QUOTE]
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