Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
More than 4 at the table...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rugsrat" data-source="post: 5575864" data-attributes="member: 6673616"><p>As a DM that has only ever really dealt with large groups (7+), I can safely say that I wouldn't know what to do with a smaller game at this point. My biggest party was 11 people... that was actually really fun.</p><p></p><p>Some things I do:</p><p></p><p><strong>Rotating the spotlight is a must</strong>. If you can't let players shine, they won't pay attention. Now, my sessions are pretty short, and generally really plot intensive, so I only get a chance to rotate once or twice a session.</p><p></p><p>So during one session, my drow artificer might meet the God of Tinkerers (that made my Wizard really happy too.). Next session, my Genasi Warden might have to deal with some family issues, or meet a Genasi from their hometown that has a beef with her, etc.</p><p></p><p>I gave my Raven Queen Cleric some new converts out of the bandits that were trying to capture them. He enjoyed that.</p><p></p><p><strong>You have to know what your group likes <em>really</em> well.</strong> My group as a whole prefers really involved stories with the occasional combat. So that's what I give them. Incredibly detailed stories, with the occasional combat thrown in, only when required.</p><p></p><p><strong>NO RANDOM ENCOUNTERS.</strong> In a group that big, combat is going to take up a ton of time anyway. My group can only play for a few hours at a time, every two weeks. A random encounter would eat our session alive. So unless it's specifically to build the narrative, do not just throw monsters at them. This also serves to give you room to play with: your combats might be a little less frequent when you cut out random encounters, but the planned ones get to be more epic because of it!</p><p></p><p>As far as system? I'm honestly not sure that it matters. The above game? D&D 4e. Super combat-heavy system in a fighting-lite game.</p><p></p><p>Before that, when I had 11 players: Marvel Universe RPG. Better for non-combat, I guess.</p><p></p><p>Seriously, just pick the system you like. As long as everyone is having fun, you're not hurting anything. There's no need to find the perfect system for your game. Just get into the ballpark. If you have seriously balance problems, or people are griping, then yeah, maybe you should try something new. Until then "if it ain't broke..."</p></blockquote><p></p>
[QUOTE="Rugsrat, post: 5575864, member: 6673616"] As a DM that has only ever really dealt with large groups (7+), I can safely say that I wouldn't know what to do with a smaller game at this point. My biggest party was 11 people... that was actually really fun. Some things I do: [B]Rotating the spotlight is a must[/B]. If you can't let players shine, they won't pay attention. Now, my sessions are pretty short, and generally really plot intensive, so I only get a chance to rotate once or twice a session. So during one session, my drow artificer might meet the God of Tinkerers (that made my Wizard really happy too.). Next session, my Genasi Warden might have to deal with some family issues, or meet a Genasi from their hometown that has a beef with her, etc. I gave my Raven Queen Cleric some new converts out of the bandits that were trying to capture them. He enjoyed that. [B]You have to know what your group likes [I]really[/I] well.[/B] My group as a whole prefers really involved stories with the occasional combat. So that's what I give them. Incredibly detailed stories, with the occasional combat thrown in, only when required. [B]NO RANDOM ENCOUNTERS.[/B] In a group that big, combat is going to take up a ton of time anyway. My group can only play for a few hours at a time, every two weeks. A random encounter would eat our session alive. So unless it's specifically to build the narrative, do not just throw monsters at them. This also serves to give you room to play with: your combats might be a little less frequent when you cut out random encounters, but the planned ones get to be more epic because of it! As far as system? I'm honestly not sure that it matters. The above game? D&D 4e. Super combat-heavy system in a fighting-lite game. Before that, when I had 11 players: Marvel Universe RPG. Better for non-combat, I guess. Seriously, just pick the system you like. As long as everyone is having fun, you're not hurting anything. There's no need to find the perfect system for your game. Just get into the ballpark. If you have seriously balance problems, or people are griping, then yeah, maybe you should try something new. Until then "if it ain't broke..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
More than 4 at the table...
Top