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<blockquote data-quote="Thunderfoot" data-source="post: 5576278" data-attributes="member: 34175"><p>Ran a very successful 13+ campaign for about 4 years before I moved. The trick is knowing that you are only going to be playing once a month or so and scheduling a time when you can play for the long haul. </p><p></p><p>We would get together the night before and have a mass sleep over, we would hang out, play other games, talk, drink, whatever. The next morning we would have a communal breakfast and start role playing. Around noon we would either take a break to make lunch or have it delivered depending upon the mood and then play until that evening. All of the administrative stuff was handled away from the table, usually within two or three days of the game end by email/phone. </p><p></p><p>You can't go in thinking, I used to visit, play and then do a wrap up in three hours when I was younger and playing once or twice a week and expect the same sort of results when you play once a month. I don't think the size of the group is the issue, it's the mind set of the group. It takes a re-thinking of the "norm" of role-playing. I'll warn you, some folks will see this as too radical and will probably leave, those that stay will take your game to a new level . Eventually you'll fall into the pattern and wonder why you didn't do this years ago.</p><p></p><p>BTW we were scheduling around birthdays, Scouting events, school (both for our kids and some of the players), band, church events, jobs and the like. I think part of the reason it worked was so many of us were former military and were just used to making it work regardless, but if the desire is there, you can do it too.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5576278, member: 34175"] Ran a very successful 13+ campaign for about 4 years before I moved. The trick is knowing that you are only going to be playing once a month or so and scheduling a time when you can play for the long haul. We would get together the night before and have a mass sleep over, we would hang out, play other games, talk, drink, whatever. The next morning we would have a communal breakfast and start role playing. Around noon we would either take a break to make lunch or have it delivered depending upon the mood and then play until that evening. All of the administrative stuff was handled away from the table, usually within two or three days of the game end by email/phone. You can't go in thinking, I used to visit, play and then do a wrap up in three hours when I was younger and playing once or twice a week and expect the same sort of results when you play once a month. I don't think the size of the group is the issue, it's the mind set of the group. It takes a re-thinking of the "norm" of role-playing. I'll warn you, some folks will see this as too radical and will probably leave, those that stay will take your game to a new level . Eventually you'll fall into the pattern and wonder why you didn't do this years ago. BTW we were scheduling around birthdays, Scouting events, school (both for our kids and some of the players), band, church events, jobs and the like. I think part of the reason it worked was so many of us were former military and were just used to making it work regardless, but if the desire is there, you can do it too. [/QUOTE]
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