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<blockquote data-quote="Lidgar" data-source="post: 5576415" data-attributes="member: 28334"><p>Thanks everyone for all the good suggestions and advise. Some of those elements we have been doing (like a weekend getaway of playing a couple of times a year), and others we may try. I should also note that we regularly rotate the DM duties every 6 - 10 sessions or so. I am one of about four regular DM's.</p><p></p><p>Rules fatigue seems to be the primary issue. This is a pretty tactical/min-max style group, but even for some of those "hardcore" tactical players, rules complexity is seeming to overtake the game table at times. I think we are all at a point where we want to go a little more rules light - but a system that allows some of the tactical elements.</p><p></p><p>I really appreciate however the tips provided above that are more system independent - such as rotating the spotlight on players. I think sometimes as DM's we (the group of 4) tended to get too encounter focused - what encounters make for interesting combats. Making sure you bring bring the story elements to a specific PC is good advice, and probably something we used to do more often in the 1e and 2e days. That or it's just nostalgia talking again...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lidgar, post: 5576415, member: 28334"] Thanks everyone for all the good suggestions and advise. Some of those elements we have been doing (like a weekend getaway of playing a couple of times a year), and others we may try. I should also note that we regularly rotate the DM duties every 6 - 10 sessions or so. I am one of about four regular DM's. Rules fatigue seems to be the primary issue. This is a pretty tactical/min-max style group, but even for some of those "hardcore" tactical players, rules complexity is seeming to overtake the game table at times. I think we are all at a point where we want to go a little more rules light - but a system that allows some of the tactical elements. I really appreciate however the tips provided above that are more system independent - such as rotating the spotlight on players. I think sometimes as DM's we (the group of 4) tended to get too encounter focused - what encounters make for interesting combats. Making sure you bring bring the story elements to a specific PC is good advice, and probably something we used to do more often in the 1e and 2e days. That or it's just nostalgia talking again...;) [/QUOTE]
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