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More than one Cure in a round?
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<blockquote data-quote="Krystoff" data-source="post: 42274" data-attributes="member: 1666"><p>Another example would be the Water Breathing and the Water Walk spells. Both of these can be divided amongst friends.</p><p></p><p>From the SRD:</p><p>*******************************************</p><p>Water Breathing</p><p></p><p>Transmutation</p><p>Level: Clr 3, Drd 3, Sor/Wiz 3, Water 3 </p><p>Components: V, S, M/DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Living creatures touched</p><p>Duration: 2 hours/level (see text)</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures the character touches.</p><p></p><p>The spell does not make creatures unable to breathe air.</p><p></p><p>*******************************************</p><p>Water Walk</p><p></p><p>Transmutation</p><p>Level: Clr 3, Rgr 3</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: One touched creature/level</p><p>Duration: 10 minutes/level</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects’ feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat.) The creatures can walk, run, charge, or otherwise move across the surface as if it were normal ground.</p><p></p><p>If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.</p></blockquote><p></p>
[QUOTE="Krystoff, post: 42274, member: 1666"] Another example would be the Water Breathing and the Water Walk spells. Both of these can be divided amongst friends. From the SRD: ******************************************* Water Breathing Transmutation Level: Clr 3, Drd 3, Sor/Wiz 3, Water 3 Components: V, S, M/DF Casting Time: 1 action Range: Touch Target: Living creatures touched Duration: 2 hours/level (see text) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures the character touches. The spell does not make creatures unable to breathe air. ******************************************* Water Walk Transmutation Level: Clr 3, Rgr 3 Components: V, S, DF Casting Time: 1 action Range: Touch Targets: One touched creature/level Duration: 10 minutes/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects’ feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat.) The creatures can walk, run, charge, or otherwise move across the surface as if it were normal ground. If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it. [/QUOTE]
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