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more than one dodge buddy?
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<blockquote data-quote="Storyteller01" data-source="post: 2537006" data-attributes="member: 20931"><p>To the original poster:</p><p></p><p></p><p>I know this is a house rule, be we developed this martial arts style for more mobility based fun:</p><p></p><p><em><strong>Aikido</strong></em></p><p><em></em></p><p><em>You have mastered the art of pitting your opponents against themselves. </em></p><p><em></em></p><p><em><strong>Requirements:</strong></em></p><p><em>Dodge, Mobility, Improved Unarmed Combat, Improved Trip, Defensive Throw, Combat Reflexes</em></p><p><em></em></p><p><em><strong>Bonus:</strong></em></p><p><em>The amount of creatures that may safely come in contact with you (ie: occupy an adjacent square) is reduced by half. Should a character with this feat find themselves surrounded by more creatures than is safe (by accident or deliberate design), he may force excess creatures out of combat.</em></p><p><em></em></p><p><em><strong>Mechanics:</strong></em></p><p><em>With this martial arts style, a character may only be safely surrounded by half the usual amount of opponents. Example: a human monk may usually be safely surrounded by 8 Medium creatures. With this feat, that number is reduced to 4. Allies count against this total.</em></p><p><em></em></p><p><em>The character may choose a number of creatures equal to the amount above what is considered safe to make a Ref save (DC 10 + the characters Dex bonus + the number of surrounding creatures). Only opponents in an adjacent square may be forced to make this save. A successful save allows the creature to remain in combat for that round. On a failed save, the opponent must take a 5 foot step in any direction they choose, so long as the creature and chararcter are no longer in contact with one another. The creature may take no other action against said character for that round.</em></p><p><em></em></p><p><em>The character may force this save every time they are surrounded by more creatures than is safe. Different creatures may be chosen every save attempt.</em></p><p><em></em></p><p><em>This ability does not function if the character is Entangled, Held, grappled, or otherwise immobilized.</em></p><p></p><p></p><p></p><p>Essentially, reduce the amount of attacking opponents, then have fun with Defensive Throw... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />. It could work against larger critters in theory, but most have reach or occupy so many squares as to nullify this. What are the odds that two Huge or larger critters would get that close to one another?</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2537006, member: 20931"] To the original poster: I know this is a house rule, be we developed this martial arts style for more mobility based fun: [I][B]Aikido[/B] You have mastered the art of pitting your opponents against themselves. [B]Requirements:[/B] Dodge, Mobility, Improved Unarmed Combat, Improved Trip, Defensive Throw, Combat Reflexes [B]Bonus:[/B] The amount of creatures that may safely come in contact with you (ie: occupy an adjacent square) is reduced by half. Should a character with this feat find themselves surrounded by more creatures than is safe (by accident or deliberate design), he may force excess creatures out of combat. [B]Mechanics:[/B] With this martial arts style, a character may only be safely surrounded by half the usual amount of opponents. Example: a human monk may usually be safely surrounded by 8 Medium creatures. With this feat, that number is reduced to 4. Allies count against this total. The character may choose a number of creatures equal to the amount above what is considered safe to make a Ref save (DC 10 + the characters Dex bonus + the number of surrounding creatures). Only opponents in an adjacent square may be forced to make this save. A successful save allows the creature to remain in combat for that round. On a failed save, the opponent must take a 5 foot step in any direction they choose, so long as the creature and chararcter are no longer in contact with one another. The creature may take no other action against said character for that round. The character may force this save every time they are surrounded by more creatures than is safe. Different creatures may be chosen every save attempt. This ability does not function if the character is Entangled, Held, grappled, or otherwise immobilized.[/I] Essentially, reduce the amount of attacking opponents, then have fun with Defensive Throw... :]. It could work against larger critters in theory, but most have reach or occupy so many squares as to nullify this. What are the odds that two Huge or larger critters would get that close to one another? [/QUOTE]
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