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General Tabletop Discussion
*TTRPGs General
More than one PC per player: Good or Bad?
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<blockquote data-quote="Stormborn" data-source="post: 4739470" data-attributes="member: 14041"><p>I've done it from both sides of the screen and have no problems with it. As a player I tend to make one of the PCs a strong silent type who nevertheless has some personality quirks to give him some RPing hooks. For example, I played a Cleric who was mostly quietly supportive, but tended to sermonize in particular situations and gave out coppers to any poor person he met. THe Cleric was a sharp contrast to the very vocale and somewhat mean Sorcerer who was the party's Face, whom I also played. I didn't try to get into much RPing between them, and they were designed so there would never be any confusion between what either might do or say. I liked the variety and options, not just for mechanical variety but also RP chances. Some days I would be more in the mood to be the Cleric, and the Sorcerer would be brooding over something, mostly I focused on the Sorcerer and that was fine since the Cleric was designed to be somewhat retiring and deferential. </p><p></p><p>As a GM I like having more PCs, more hooks to use. However, I have a player who tends to focus on the RPing and not her mechanics. What this tends to mean is that her PCs have great back stories and are played well, but she forgets her abilities and gets frustrated that the characters are not as powerful as she would like. I have another player who has no problems in that regard at all and has very effective characters, but they may not be as story laden as the others. It just kind of depends on the player, but overall I would say it was a good thing</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4739470, member: 14041"] I've done it from both sides of the screen and have no problems with it. As a player I tend to make one of the PCs a strong silent type who nevertheless has some personality quirks to give him some RPing hooks. For example, I played a Cleric who was mostly quietly supportive, but tended to sermonize in particular situations and gave out coppers to any poor person he met. THe Cleric was a sharp contrast to the very vocale and somewhat mean Sorcerer who was the party's Face, whom I also played. I didn't try to get into much RPing between them, and they were designed so there would never be any confusion between what either might do or say. I liked the variety and options, not just for mechanical variety but also RP chances. Some days I would be more in the mood to be the Cleric, and the Sorcerer would be brooding over something, mostly I focused on the Sorcerer and that was fine since the Cleric was designed to be somewhat retiring and deferential. As a GM I like having more PCs, more hooks to use. However, I have a player who tends to focus on the RPing and not her mechanics. What this tends to mean is that her PCs have great back stories and are played well, but she forgets her abilities and gets frustrated that the characters are not as powerful as she would like. I have another player who has no problems in that regard at all and has very effective characters, but they may not be as story laden as the others. It just kind of depends on the player, but overall I would say it was a good thing [/QUOTE]
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More than one PC per player: Good or Bad?
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