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More the merrier? I don't think so.
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<blockquote data-quote="Herzog" data-source="post: 3285694" data-attributes="member: 25696"><p>More Players at the table is mentioned/spoken of as a special thing, a badge of pride, a feather in the cap, a bragging right, a sign of a good game experience and game system, because..</p><p></p><p>Let me start by saying that it's not a sign of good game experience or a good game system.</p><p></p><p>People brag about it because increasing the number of players above 4 WITHOUT ruining the game requires effort of both the DM and the players.</p><p>Players need to keep chaos to a minimum, be well prepared for the game and be able to keep the game flowing.</p><p>The DM needs to be able to scale adventures according to the number of characters, needs to have an adventure in which every player has a chance to shine, and be able to keep the game flowing.</p><p></p><p>A BAD game system also wouldn't allow that many players without eventually giving the DM a burn-out, or players leaving the group because of reduced spotlight time.</p><p></p><p>Finally, when you do have a game system that allows for a lot of players without breaking down, a set of players and a DM who can handle the increased pressure and the reduced spotlight time, you are bound to have a set-up that qualifies as a good game experience. Not because of the amount of players, but because of the players in question, the story in question, and the DM.</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3285694, member: 25696"] More Players at the table is mentioned/spoken of as a special thing, a badge of pride, a feather in the cap, a bragging right, a sign of a good game experience and game system, because.. Let me start by saying that it's not a sign of good game experience or a good game system. People brag about it because increasing the number of players above 4 WITHOUT ruining the game requires effort of both the DM and the players. Players need to keep chaos to a minimum, be well prepared for the game and be able to keep the game flowing. The DM needs to be able to scale adventures according to the number of characters, needs to have an adventure in which every player has a chance to shine, and be able to keep the game flowing. A BAD game system also wouldn't allow that many players without eventually giving the DM a burn-out, or players leaving the group because of reduced spotlight time. Finally, when you do have a game system that allows for a lot of players without breaking down, a set of players and a DM who can handle the increased pressure and the reduced spotlight time, you are bound to have a set-up that qualifies as a good game experience. Not because of the amount of players, but because of the players in question, the story in question, and the DM. Herzog [/QUOTE]
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