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More the merrier? I don't think so.
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<blockquote data-quote="AFGNCAAP" data-source="post: 3286320" data-attributes="member: 871"><p>I'd have to say 6-7 is optimal. 4 is nice, but that usually hurts a lot when 1 of the 4 goes down in a fight, & there's no other option for that 1's abilities.</p><p></p><p>As of now, I'm running a game with 11 players in it, & it's rough. I'm a bit flattered that 11 people are interested enough in playing in games I DM, but I'm considering splitting the group into 2 smaller groups (I haven't yet, since I need to see how my weekly schedule's going to be beforehand).</p><p></p><p>I like 6-7 overall because it allows for 4 of the group to cover the classic class roles (fighter/cleric/mage/rogue), while the other 2-3 can cover new territory or play characters you can feasibly serve as back up (bards, psionic classes, etc.). There's a large enough group for a feeling of diversity, but not too large of a group where a player may feel like he's just playing another version of someone else's character.</p><p></p><p>Also, I like the 6-7 member group because ideally/hopefully, that should have at least one party member each having the highest score in one of their attributes that no one else has (one PCs the strongest; one's the quickest; etc.). In the case of a 7 member group, the 7th PC may have good above-average scores overall, but not outshine the rest of the group.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3286320, member: 871"] I'd have to say 6-7 is optimal. 4 is nice, but that usually hurts a lot when 1 of the 4 goes down in a fight, & there's no other option for that 1's abilities. As of now, I'm running a game with 11 players in it, & it's rough. I'm a bit flattered that 11 people are interested enough in playing in games I DM, but I'm considering splitting the group into 2 smaller groups (I haven't yet, since I need to see how my weekly schedule's going to be beforehand). I like 6-7 overall because it allows for 4 of the group to cover the classic class roles (fighter/cleric/mage/rogue), while the other 2-3 can cover new territory or play characters you can feasibly serve as back up (bards, psionic classes, etc.). There's a large enough group for a feeling of diversity, but not too large of a group where a player may feel like he's just playing another version of someone else's character. Also, I like the 6-7 member group because ideally/hopefully, that should have at least one party member each having the highest score in one of their attributes that no one else has (one PCs the strongest; one's the quickest; etc.). In the case of a 7 member group, the 7th PC may have good above-average scores overall, but not outshine the rest of the group. [/QUOTE]
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More the merrier? I don't think so.
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