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More the merrier? I don't think so.
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<blockquote data-quote="Dykstrav" data-source="post: 3286921" data-attributes="member: 40522"><p>My ideal is a party of exactly six players. Here's why:</p><p></p><p>1) The game doesn't come to a screeching halt when one player has to bail. If someone has a late night at work or whatever, we can game on without being too disruptive. One player short in a four-player group could spell disaster- far less so in a six-player group.</p><p>2) The party has a good mix of abilities, even if you have two players that absolutely must play fighters, wizards, or whatever. With all the basics covered (and there's usually several players that want a basic build), a few of the players can try a 'fringe' class such as a paladin, bard, or monk.</p><p>3) The game seems more relaxed and the players seem more confident in the group's ability to take on challenges. There's still a sense of danger and tension, but a single character death doesn't derail the game.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3286921, member: 40522"] My ideal is a party of exactly six players. Here's why: 1) The game doesn't come to a screeching halt when one player has to bail. If someone has a late night at work or whatever, we can game on without being too disruptive. One player short in a four-player group could spell disaster- far less so in a six-player group. 2) The party has a good mix of abilities, even if you have two players that absolutely must play fighters, wizards, or whatever. With all the basics covered (and there's usually several players that want a basic build), a few of the players can try a 'fringe' class such as a paladin, bard, or monk. 3) The game seems more relaxed and the players seem more confident in the group's ability to take on challenges. There's still a sense of danger and tension, but a single character death doesn't derail the game. [/QUOTE]
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