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<blockquote data-quote="Alatar" data-source="post: 7285746" data-attributes="member: 38424"><p>I really like building characters. Part of the fun, a good part of the fun, is pulling off the build within the constraints of the rules. From my point of view, the ASI/Feat conundrum is delicious. It's the secret sauce of 5e character building. If that tyranny were somehow tamed, building characters would be less fun.</p><p></p><p>It is likely true that in almost every instance the optimal path involves getting to 20 in your primary stat as quickly as possible. And it is certainly true that if you enjoy laboring over character builds like I do, you really want to produce a character that excels. But excelling is not the same thing as cleaving to only the most optimal choices. Sometimes, you make suboptimal choices that result in a character that is more fun to play and is more likely to produce lasting memories. That may involve MAD multiclassing and/or picking feats that don't fall into the "must have" category and perhaps doing so when the math says you should be doing a stat bump instead.</p><p></p><p>ASIs are like taking your medicine. Feats are like eating chocolate cake. And if you are 5% or 10% less efficient, who's going to notice? Every session constitutes a statistically insignificant sample size, whereas anecdotally it's as fun as it feels. Don't over-medicate, kids!</p></blockquote><p></p>
[QUOTE="Alatar, post: 7285746, member: 38424"] I really like building characters. Part of the fun, a good part of the fun, is pulling off the build within the constraints of the rules. From my point of view, the ASI/Feat conundrum is delicious. It's the secret sauce of 5e character building. If that tyranny were somehow tamed, building characters would be less fun. It is likely true that in almost every instance the optimal path involves getting to 20 in your primary stat as quickly as possible. And it is certainly true that if you enjoy laboring over character builds like I do, you really want to produce a character that excels. But excelling is not the same thing as cleaving to only the most optimal choices. Sometimes, you make suboptimal choices that result in a character that is more fun to play and is more likely to produce lasting memories. That may involve MAD multiclassing and/or picking feats that don't fall into the "must have" category and perhaps doing so when the math says you should be doing a stat bump instead. ASIs are like taking your medicine. Feats are like eating chocolate cake. And if you are 5% or 10% less efficient, who's going to notice? Every session constitutes a statistically insignificant sample size, whereas anecdotally it's as fun as it feels. Don't over-medicate, kids! [/QUOTE]
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