Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
More Unique Familiars (House Rule, would love feedback!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8676501" data-attributes="member: 6685541"><p>Thinking about this further, and thinking about my efforts to make familiars more unique, I came up with this rough idea:</p><p></p><p>We take out this section:</p><p></p><p></p><p></p><p>And put in something like this (note this is a very rough idea / first draft):</p><p></p><p><strong>Origin</strong></p><p>When you first conjure your familiar, choose an origin from the list below (or a unique one with your DM's permission).</p><p></p><p><em>Original Form</em></p><p>When your Familiar drops to 0 Hit Points, it reverts to its Original Form. It becomes insubstantial, and cannot speak, communicate with signs, or interact with creatures or objects. It gains the Movement Hover 30, as well as a unique ability as described in the table below. Until you cast Find Familiar again, you lose any Bonus Features associated with your Familiar Bond, and cannot cast spells through your familiar. The familiar cannot regain Hit Points, and is only restored to its animal form when you cast Find Familiar again.</p><p></p><table style='width: 100%'><tr><td><strong>Origin</strong></td><td><strong>Original Form</strong></td><td><strong>Features</strong></td></tr><tr><td>Celestial</td><td>A glowing orb of blue, gold, or white light.</td><td>Familiar casts bright light for 15 feet and dim light for an additional 15 feet.</td></tr><tr><td>Fey</td><td>A twirling swirl of leaves, fog, or flower petals.</td><td>As an action, the familiar may create illusionary sounds, as with the Minor Illusion spell.</td></tr><tr><td>Fiend</td><td>A burning ember, emitting smoke, flames, or fiery bat wings.</td><td>The familiar emits a nauseating odor; creatures starting their turn in its space must make a DC 8 Constitution Saving Throw or gain the Poison conditioned until the start of their next turn.</td></tr></table></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8676501, member: 6685541"] Thinking about this further, and thinking about my efforts to make familiars more unique, I came up with this rough idea: We take out this section: And put in something like this (note this is a very rough idea / first draft): [B]Origin[/B] When you first conjure your familiar, choose an origin from the list below (or a unique one with your DM's permission). [I]Original Form[/I] When your Familiar drops to 0 Hit Points, it reverts to its Original Form. It becomes insubstantial, and cannot speak, communicate with signs, or interact with creatures or objects. It gains the Movement Hover 30, as well as a unique ability as described in the table below. Until you cast Find Familiar again, you lose any Bonus Features associated with your Familiar Bond, and cannot cast spells through your familiar. The familiar cannot regain Hit Points, and is only restored to its animal form when you cast Find Familiar again. [TABLE] [TR] [TD][B]Origin[/B][/TD] [TD][B]Original Form[/B][/TD] [TD][B]Features[/B][/TD] [/TR] [TR] [TD]Celestial[/TD] [TD]A glowing orb of blue, gold, or white light.[/TD] [TD]Familiar casts bright light for 15 feet and dim light for an additional 15 feet.[/TD] [/TR] [TR] [TD]Fey[/TD] [TD]A twirling swirl of leaves, fog, or flower petals.[/TD] [TD]As an action, the familiar may create illusionary sounds, as with the Minor Illusion spell.[/TD] [/TR] [TR] [TD]Fiend[/TD] [TD]A burning ember, emitting smoke, flames, or fiery bat wings.[/TD] [TD]The familiar emits a nauseating odor; creatures starting their turn in its space must make a DC 8 Constitution Saving Throw or gain the Poison conditioned until the start of their next turn.[/TD] [/TR] [/TABLE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
More Unique Familiars (House Rule, would love feedback!)
Top