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More uses for ability scores?
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<blockquote data-quote="5ekyu" data-source="post: 7610933" data-attributes="member: 6919838"><p>Take the creatures attack bonus and add 22 to get the threat DC.</p><p>For the crearure's resistance, the same number 22 + their save bonus.</p><p></p><p>Remember, like all std checks, the PC rolling vs DC, getting equal to the threat DC is success for the PC - PC is "missed" or spell succeeds. (That's where the stray 2 in the 22 comes out of, the fact that ties go to the roller.)</p><p></p><p>Odds end up exactly the same as the regular output in system, no chsnges.</p><p></p><p>So for example </p><p>PC with AC 16 and +6 attack roll and spell DC 12 vs Orc with AC 18, an attack bonus of +7 and a save bonus of +1. </p><p></p><p>Normal rules</p><p>Orc attacks PC with d20+7 vs AC 16 and ***hits the PC*** on 9 or better (60%) if the orc rolls a nat 1 auto-miss (I add a bit more descriptive) and on a roll of nat 20 the hit crits.</p><p></p><p>PAR</p><p>Orc attacks PC with threats DC of 29 (22+7). PC makes "armor roll" d20+16 and ***avoids or blocks the hit *** on a 13 or better (40%). On a roll of nat 1, the attack crits. On a roll of nat 20, auto succeed snd add narrative flourish.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7610933, member: 6919838"] Take the creatures attack bonus and add 22 to get the threat DC. For the crearure's resistance, the same number 22 + their save bonus. Remember, like all std checks, the PC rolling vs DC, getting equal to the threat DC is success for the PC - PC is "missed" or spell succeeds. (That's where the stray 2 in the 22 comes out of, the fact that ties go to the roller.) Odds end up exactly the same as the regular output in system, no chsnges. So for example PC with AC 16 and +6 attack roll and spell DC 12 vs Orc with AC 18, an attack bonus of +7 and a save bonus of +1. Normal rules Orc attacks PC with d20+7 vs AC 16 and ***hits the PC*** on 9 or better (60%) if the orc rolls a nat 1 auto-miss (I add a bit more descriptive) and on a roll of nat 20 the hit crits. PAR Orc attacks PC with threats DC of 29 (22+7). PC makes "armor roll" d20+16 and ***avoids or blocks the hit *** on a 13 or better (40%). On a roll of nat 1, the attack crits. On a roll of nat 20, auto succeed snd add narrative flourish. [/QUOTE]
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