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More vermin! (please help?)
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<blockquote data-quote="Sixten" data-source="post: 245459" data-attributes="member: 5641"><p><strong>#2: the leech</strong></p><p></p><p>Here's the second of my assistance-required vermin: the giant leech. Here, too, I'm a little worried that the really low DC on the Str check will make it too easy to remove these guys, and their damage-dealing here is much reduced. They're also a little puny compared to the OD&D versions, but I think that's okay -- they were 6 HD creatures (?!).</p><p></p><p><strong>Leech, Giant</strong></p><p></p><p>Small Vermin (Aquatic)</p><p>HD: 3d8+6 (19 hp)</p><p>Initiative: +0</p><p>Speed: Swim 30 ft.</p><p>AC: 15 (+1 size, +4 natural)</p><p>Attacks: Bite +3 melee</p><p>Damage: Bite 1d4+1</p><p>Face/Reach: 5 ft. by 5 ft. / 5 ft.</p><p>Special Attacks: Blood drain</p><p>Special Qualities: Vermin</p><p>Saves: Fort +5, Ref +1, Will +0</p><p>Abilities: Str 12, Dex 10, Con 15, Int -, Wis 8, Cha 2</p><p>Skills: Hide +4, Move Silently +3</p><p>Climate/Terrain: Temperate and warm marsh</p><p>Organization: Swarm (1-4)</p><p>CR: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 (Small), 5-9 (Medium-size)</p><p></p><p><strong>Blood drain (Ex):</strong> On a second successful grapple check after grabbing, the leech attaches its sucker-like mouth to its opponent. It automatically deals bite damage each round and drains blood, dealing another 1d3 points of temporary Constitution damage. The leech can be ripped off (dealing 2 points of damage to its victim) with a successful Strength check (DC 12). It will detach itself when slain, or after draining 6 points of Constitution.</p><p></p><p></p><p><span style="font-size: 9px"><em>EDIT: Str, damage, blood drain rules</em></span></p></blockquote><p></p>
[QUOTE="Sixten, post: 245459, member: 5641"] [b]#2: the leech[/b] Here's the second of my assistance-required vermin: the giant leech. Here, too, I'm a little worried that the really low DC on the Str check will make it too easy to remove these guys, and their damage-dealing here is much reduced. They're also a little puny compared to the OD&D versions, but I think that's okay -- they were 6 HD creatures (?!). [B]Leech, Giant[/B] Small Vermin (Aquatic) HD: 3d8+6 (19 hp) Initiative: +0 Speed: Swim 30 ft. AC: 15 (+1 size, +4 natural) Attacks: Bite +3 melee Damage: Bite 1d4+1 Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Attacks: Blood drain Special Qualities: Vermin Saves: Fort +5, Ref +1, Will +0 Abilities: Str 12, Dex 10, Con 15, Int -, Wis 8, Cha 2 Skills: Hide +4, Move Silently +3 Climate/Terrain: Temperate and warm marsh Organization: Swarm (1-4) CR: 1 Treasure: None Alignment: Always neutral Advancement: 3-4 (Small), 5-9 (Medium-size) [B]Blood drain (Ex):[/B] On a second successful grapple check after grabbing, the leech attaches its sucker-like mouth to its opponent. It automatically deals bite damage each round and drains blood, dealing another 1d3 points of temporary Constitution damage. The leech can be ripped off (dealing 2 points of damage to its victim) with a successful Strength check (DC 12). It will detach itself when slain, or after draining 6 points of Constitution. [SIZE=1][i]EDIT: Str, damage, blood drain rules[/i][/SIZE] [/QUOTE]
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