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More WotC RPGA D&D content in Dungeon?
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<blockquote data-quote="takasi" data-source="post: 2821974" data-attributes="member: 20194"><p>If it's a good adventure in Dungeon then it's a good adventure you wouldn't have seen otherwise, correct?</p><p></p><p></p><p></p><p>The shorter duration is due to playstyle more than module design. Con PUGs usually don't roleplay as much, and DMs usually don't go into as much detail. Home games are much less formal and lead to more open ended play.</p><p></p><p></p><p></p><p>Gambit at Dreadhold has 12 encounters in that adventure alone. The page/word count is also extremely important for comparison. How can you say it isn't?</p><p></p><p></p><p></p><p>It's still one module, regardless of how many rounds it takes. And there are many multiple round modules out there, as well as adventure arcs that could be combined if length is an issue, which it usually isn't for MoH.</p><p></p><p></p><p></p><p>Ours actually take longer, but we play the AP which is a little longer and more intense than a typical Dungeon adventure. However, it's all about the playstyle. As a con PUG I could DM the majority of Dungeon adventures within a 6 hour RPGA session.</p><p></p><p></p><p></p><p>I don't see why they should feel that way. It's advertising. I'm sure many people would play the adventure at home, but it would also raise awareness of the RPGA and increase traffic to their website.</p></blockquote><p></p>
[QUOTE="takasi, post: 2821974, member: 20194"] If it's a good adventure in Dungeon then it's a good adventure you wouldn't have seen otherwise, correct? The shorter duration is due to playstyle more than module design. Con PUGs usually don't roleplay as much, and DMs usually don't go into as much detail. Home games are much less formal and lead to more open ended play. Gambit at Dreadhold has 12 encounters in that adventure alone. The page/word count is also extremely important for comparison. How can you say it isn't? It's still one module, regardless of how many rounds it takes. And there are many multiple round modules out there, as well as adventure arcs that could be combined if length is an issue, which it usually isn't for MoH. Ours actually take longer, but we play the AP which is a little longer and more intense than a typical Dungeon adventure. However, it's all about the playstyle. As a con PUG I could DM the majority of Dungeon adventures within a 6 hour RPGA session. I don't see why they should feel that way. It's advertising. I'm sure many people would play the adventure at home, but it would also raise awareness of the RPGA and increase traffic to their website. [/QUOTE]
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