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More WotC RPGA D&D content in Dungeon?
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<blockquote data-quote="takasi" data-source="post: 2823048" data-attributes="member: 20194"><p>I'm just trying to understand your logic for not even glancing at an Eberron adventure to mine it for ideas. Whether you like the backdrop or not, the adventures are still D&D and many (not all) of the maps, monsters, spells, and other crunch in an adventure have just as much potential to be used in a Greyhawk, FR or a homebrew game as any vanilla module does. Eberron DMs are expected to "adapt, to some degree", generic modules, whether they like the vanilla backdrop or not.</p><p></p><p></p><p></p><p>Maybe for Living Greyhawk, but for the D&D Campaigns they seem to be a little more complicated. I just pulled out a random LotGR modules (In Cold Blood) I ran at a Gameday and it has eight separate encounters and two decent maps in 19 pages. </p><p></p><p></p><p></p><p>The question is would they like to see RPGA modules in Dungeon? If they don't want to see them, what's the logic behind this? Saying "because they don't like the RPGA" is not a very rational response.</p><p></p><p></p><p></p><p>You just proved why it would be beneficial to see RPGA modules in Dungeon. Your laundry list of hurdles to getting these adventures shows how tough it is. A good module in Dungeon might help motivate some players. If not, at least the adventure gets a chance to have a wider audience; what's wrong with that?</p></blockquote><p></p>
[QUOTE="takasi, post: 2823048, member: 20194"] I'm just trying to understand your logic for not even glancing at an Eberron adventure to mine it for ideas. Whether you like the backdrop or not, the adventures are still D&D and many (not all) of the maps, monsters, spells, and other crunch in an adventure have just as much potential to be used in a Greyhawk, FR or a homebrew game as any vanilla module does. Eberron DMs are expected to "adapt, to some degree", generic modules, whether they like the vanilla backdrop or not. Maybe for Living Greyhawk, but for the D&D Campaigns they seem to be a little more complicated. I just pulled out a random LotGR modules (In Cold Blood) I ran at a Gameday and it has eight separate encounters and two decent maps in 19 pages. The question is would they like to see RPGA modules in Dungeon? If they don't want to see them, what's the logic behind this? Saying "because they don't like the RPGA" is not a very rational response. You just proved why it would be beneficial to see RPGA modules in Dungeon. Your laundry list of hurdles to getting these adventures shows how tough it is. A good module in Dungeon might help motivate some players. If not, at least the adventure gets a chance to have a wider audience; what's wrong with that? [/QUOTE]
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