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More WotC RPGA D&D content in Dungeon?
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<blockquote data-quote="kenobi65" data-source="post: 2823110" data-attributes="member: 1515"><p>Because the subject matter itself is not, in my mind, a D&D adventure...it is an Eberrron adventure. I do <strong>not</strong> use Dungeon adventures to "mine them" for the little bits...I either run them, pretty much as-is, or I don't use them <strong>at all</strong>. For me, an Eberron adventure is on the same level as an Epic adventure...it's a "venue" that I don't run, that I don't have any interest in, and so I just don't use that adventure.</p><p></p><p>This, btw, obviously doesn't stop me from reading Dungeon. If I end up running, on average, something like one adventure out of each issue (and sometimes it's been 3, and sometimes it's been 0), then it's paid for itself for me.</p><p></p><p></p><p></p><p>Actually, that LotGR module sounds like it's closer to the norm for an RPGA module (and, btw, my experience with the RPGA is with most of the campaigns <strong>except for</strong> LotGR and MoH. I've played and DMed Living Greyhawk, Living Force, Living Death, Living Arcanis, and Living Spycraft, as well as the now-ended Living City and Living Dragonstar).</p><p></p><p>Most RPGA modules typically have 5 to 8 "encounters"...not all of which are intended by the author to be <strong>combat</strong> encounters (which, typically, take more time). For example, many RPGA modules (and, for that matter, many non-RPGA modules) start out with the PCs being contacted by some sort of patron, who asks or hires them to do a job (i.e., the adventure). In many cases, that patron is statted out, and the meeting with the patron is Encounter 1 in the module. Does that mean that it's meant to be a combat encounter? Certainly not; the stats are likely provided in case the PC's actions somehow "go off the map." Another example is "information gathering" encounters; the stats are often provided for significant NPCs with whom the PCs are going to talk, but in most cases, those encounters occur without those stats ever coming into play.</p><p></p><p>Of the twelve statted encounters you mentioned earlier, in the MoH module, all of them could, "potentially", be combats...but how many are truly intended, by the author, to be resolved by combat?</p><p></p><p></p><p></p><p>You seem to be very concerned with logic and reason. Even if they don't have (what you would consider to be) a logical, rational reason, it doesn't make their reasoning less valid <strong>for them</strong>. They may have tried to play in an RPGA event, and didn't enjoy it. They may have read about the RPGA's rules, and decided that it didn't sound like fun.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2823110, member: 1515"] Because the subject matter itself is not, in my mind, a D&D adventure...it is an Eberrron adventure. I do [b]not[/b] use Dungeon adventures to "mine them" for the little bits...I either run them, pretty much as-is, or I don't use them [b]at all[/b]. For me, an Eberron adventure is on the same level as an Epic adventure...it's a "venue" that I don't run, that I don't have any interest in, and so I just don't use that adventure. This, btw, obviously doesn't stop me from reading Dungeon. If I end up running, on average, something like one adventure out of each issue (and sometimes it's been 3, and sometimes it's been 0), then it's paid for itself for me. Actually, that LotGR module sounds like it's closer to the norm for an RPGA module (and, btw, my experience with the RPGA is with most of the campaigns [b]except for[/b] LotGR and MoH. I've played and DMed Living Greyhawk, Living Force, Living Death, Living Arcanis, and Living Spycraft, as well as the now-ended Living City and Living Dragonstar). Most RPGA modules typically have 5 to 8 "encounters"...not all of which are intended by the author to be [b]combat[/b] encounters (which, typically, take more time). For example, many RPGA modules (and, for that matter, many non-RPGA modules) start out with the PCs being contacted by some sort of patron, who asks or hires them to do a job (i.e., the adventure). In many cases, that patron is statted out, and the meeting with the patron is Encounter 1 in the module. Does that mean that it's meant to be a combat encounter? Certainly not; the stats are likely provided in case the PC's actions somehow "go off the map." Another example is "information gathering" encounters; the stats are often provided for significant NPCs with whom the PCs are going to talk, but in most cases, those encounters occur without those stats ever coming into play. Of the twelve statted encounters you mentioned earlier, in the MoH module, all of them could, "potentially", be combats...but how many are truly intended, by the author, to be resolved by combat? You seem to be very concerned with logic and reason. Even if they don't have (what you would consider to be) a logical, rational reason, it doesn't make their reasoning less valid [b]for them[/b]. They may have tried to play in an RPGA event, and didn't enjoy it. They may have read about the RPGA's rules, and decided that it didn't sound like fun. [/QUOTE]
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