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More WotC RPGA D&D content in Dungeon?
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<blockquote data-quote="takasi" data-source="post: 2823254" data-attributes="member: 20194"><p>Eberron adventures are still D&D adventures, they're just set in a different backdrop. They have just as much variety as any other settings. It's just as easy to use the Adaptation sidebars and run the adventure as if it were generic as it is to run a generic adventure "pretty much" as-is. The amount of "work" is incredibly small, but if you haven't read any of the adventures you wouldn't know this would you?</p><p></p><p></p><p></p><p>The same can be said about Dungeon adventures. I just grabbed a random adventure, Blood of Malar. It's only 15 pages long. There are about 10 encounters statted out, but only 4 are most likely to end up as combat encounters. </p><p></p><p>For Gambit at Dreadhold, at least half are likely to end up as combat encounters, but you could easily have more. As someone else pointed out, it's difficult to finish this adventure in one session if your players try to tackle everything. Not every adventure has to finish in the time allotted, that's why the questionaires ask how far the adventurers got! If they were clever and avoided some encounters it would be OK, but if you want to run through the whole thing and had enough time you could; there's nothing "wrong" with that.</p><p></p><p></p><p></p><p>Reading the rules and having an adventure are completely different. Even if they still don't want to join the RPGA, at least they have an adventure they can run. And there may be a few people who wouldn't have joined the RPGA (or even know what it was) if it weren't for that adventure.</p></blockquote><p></p>
[QUOTE="takasi, post: 2823254, member: 20194"] Eberron adventures are still D&D adventures, they're just set in a different backdrop. They have just as much variety as any other settings. It's just as easy to use the Adaptation sidebars and run the adventure as if it were generic as it is to run a generic adventure "pretty much" as-is. The amount of "work" is incredibly small, but if you haven't read any of the adventures you wouldn't know this would you? The same can be said about Dungeon adventures. I just grabbed a random adventure, Blood of Malar. It's only 15 pages long. There are about 10 encounters statted out, but only 4 are most likely to end up as combat encounters. For Gambit at Dreadhold, at least half are likely to end up as combat encounters, but you could easily have more. As someone else pointed out, it's difficult to finish this adventure in one session if your players try to tackle everything. Not every adventure has to finish in the time allotted, that's why the questionaires ask how far the adventurers got! If they were clever and avoided some encounters it would be OK, but if you want to run through the whole thing and had enough time you could; there's nothing "wrong" with that. Reading the rules and having an adventure are completely different. Even if they still don't want to join the RPGA, at least they have an adventure they can run. And there may be a few people who wouldn't have joined the RPGA (or even know what it was) if it weren't for that adventure. [/QUOTE]
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