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More WotC RPGA D&D content in Dungeon?
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<blockquote data-quote="takasi" data-source="post: 2823281" data-attributes="member: 20194"><p>I'll ask again: what does this have to do with creating a good Dungeon adventure?</p><p></p><p>Even if you don't like the RPGA as an organization (for the reasons you described) if it fits the style of Dungeon then what's the problem? How does someone's attitude towards playing in the RPGA have anything to do with putting RPGA adventures in Dungeon?</p><p></p><p></p><p></p><p>Areas of Eberron do, but most of them are at the same level as Greyhawk or the Forgotten Realms.</p><p></p><p></p><p></p><p>There are not everburning torches in every corner, and there are large magic shops in every major city of standard D&D worlds according to the DMG.</p><p></p><p></p><p></p><p>Psionics are not, by default, in Mark of Heroes adventures. Even to play with psionics you need campaign cards. As far as the overall setting, psionics is extremely rare in Eberron.</p><p></p><p></p><p></p><p>I don't know what this means at all. There are urban elves just like in every other settings, there are wild elves and there are militant elves. There is also a new type of death worshipping elven society (Aerenal), but it is foreign and rare. There is actually more elven variety in FR than in Eberron, as there are very, very few subraces in Eberron.</p><p></p><p></p><p></p><p>So are other classes in other settings.</p><p></p><p></p><p></p><p>If it were in Dungeon this wouldn't be the case. You can also get a Mark of Heroes adventure through a retailer kit, but they are much harder to find. I don't see what this has to do with Eberron, (and why internet access is so hard to find, but don't even argue with that point because it's moot).</p><p></p><p></p><p></p><p>No they don't. The guidelines say to avoid railroading players, and there is a wide variety. As kenobi pointed out, there is a variety of encounters and you have a choice of how to play them out. However, all written modules assume some railroading, as Dungeon editors have said in the past. It applies to Dungeon as much as it applies to the RPGA.</p><p></p><p></p><p></p><p>Again, this has nothing to do with publishing an adventure in Dungeon. </p><p></p><p></p><p></p><p>It isn't a valid argument. Dungeon and Dragon do not have to do that.</p><p></p><p></p><p></p><p></p><p></p><p>I think you mean Dungeon right?</p><p></p><p>They aren't official D&D Campaign RPGA modules. They only count for partial reward points, and you can't use them to gain xp on official characters. </p><p></p><p>And the original post showed that there are missed opportunities to find adventures that match backdrops. Even if an adventure can no longer be used in the RPGA, it's still a good adventure that could complement other material.</p></blockquote><p></p>
[QUOTE="takasi, post: 2823281, member: 20194"] I'll ask again: what does this have to do with creating a good Dungeon adventure? Even if you don't like the RPGA as an organization (for the reasons you described) if it fits the style of Dungeon then what's the problem? How does someone's attitude towards playing in the RPGA have anything to do with putting RPGA adventures in Dungeon? Areas of Eberron do, but most of them are at the same level as Greyhawk or the Forgotten Realms. There are not everburning torches in every corner, and there are large magic shops in every major city of standard D&D worlds according to the DMG. Psionics are not, by default, in Mark of Heroes adventures. Even to play with psionics you need campaign cards. As far as the overall setting, psionics is extremely rare in Eberron. I don't know what this means at all. There are urban elves just like in every other settings, there are wild elves and there are militant elves. There is also a new type of death worshipping elven society (Aerenal), but it is foreign and rare. There is actually more elven variety in FR than in Eberron, as there are very, very few subraces in Eberron. So are other classes in other settings. If it were in Dungeon this wouldn't be the case. You can also get a Mark of Heroes adventure through a retailer kit, but they are much harder to find. I don't see what this has to do with Eberron, (and why internet access is so hard to find, but don't even argue with that point because it's moot). No they don't. The guidelines say to avoid railroading players, and there is a wide variety. As kenobi pointed out, there is a variety of encounters and you have a choice of how to play them out. However, all written modules assume some railroading, as Dungeon editors have said in the past. It applies to Dungeon as much as it applies to the RPGA. Again, this has nothing to do with publishing an adventure in Dungeon. It isn't a valid argument. Dungeon and Dragon do not have to do that. I think you mean Dungeon right? They aren't official D&D Campaign RPGA modules. They only count for partial reward points, and you can't use them to gain xp on official characters. And the original post showed that there are missed opportunities to find adventures that match backdrops. Even if an adventure can no longer be used in the RPGA, it's still a good adventure that could complement other material. [/QUOTE]
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