Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
MORGRAVE ADVENTURES
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 6735124" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“01 THE TRADE”</p><p>SEGMENT 03</p><p>“ELECTRIC RAIL”</p><p></p><p>DRAVAGO 14, 1000 SHARN, BRELAND</p><p> </p><p>The sun rises and the three are up. Though not ‘sweet’, the goliath likes his new home. Kar-Draith finds the room very dry and unlike his home. The dwarf sighs often. What he thought a suite would be like in truth is not what they have. It is four small bedrooms with a small water room and a small closet in one unit. There are several of these units on the floor. In the center is a series of stairs going up to the University or down to the student living areas and a large well of magically cooled water. There are two permanent heat metal plates here also to cook and prepare food. </p><p></p><p>They collect their goods and lock the door. They go down the stairway and across to Tavik’s Landing which takes them a long time to reach. Kar-Draith and Hardfist are certain they would become helplessly lost trying this without Wardrum. He knows the city and takes them up and down stairs and ramps and across bridges while walking through the morning crowds. The dwarf’s eyes wander and follow several Halflings that seem to follow them. </p><p></p><p>As they reach the rail station they are forced to wait in line which moves very slowly. Hardfist stares off into space at the top of some of the towers and buttresses above them. “Copper for your thoughts.” Says a woman wearing a traveling jacket and a small shoulder bag. </p><p></p><p>The goliath looks down at her and smiling asks- “Has anyone ever climbed these towers?” </p><p></p><p>“I don’t know. Would you want to?”</p><p></p><p>“Oh yes I do! I like climbing. It’s why I’m here.”</p><p></p><p>“Hardfist- com’on over and leave the lady alone.” Commands the dwarf.</p><p></p><p>A woman wearing blue and white with an unicorn emblem on her jacket asks for tickets. She looks at the three tickets and stamps them and tells them which platform to walk to. The three of them have never been on an Electric Rail before. In fact Hardfist has never even seen one before. He asks twice where the electrical powered wagons are when walking next to them. It amazes him when Wardrum points out the pyramid shaped power cells under the floating small homes made of wood and metal. The cars at each end have a crackling aura of energy that encircles them. So amazed and caught up in the sights the goliath doesn’t spot the Halfling that separates his one coin purse from his belt. It is a good thing this was his “petty” funds purse and not his main source of money. Later after he discovers this, he never tells his new friends but pouts quickly…. For a minute or two before seeing something new and neat that absorbs all of his attention once more.</p><p></p><p>“You have to be kidding me.” Grumbles the dwarf. Zilshire has purchased tickets in the common area of the craft. No private rooms. Not even a bed. This large 25 x 75 ft space has six long tables and maybe two dozen chairs total. Fifty plus travelers crowd into a car that already had a few passengers.</p><p></p><p>The dwarf and lizardfolk decide to make the most of it as the goliath sticks his face against the glass to watch the city as the craft begins to shudder. A loud whistle blows and a mere moment later it begins to move. Slowly at first but begins to pick-up speed as it clears the station. The craft rides on a bridge that hangs high off the ground connecting with towers. Except for a few children, the people visible on the towers ignore the craft as it reaches the top speed within the city limits. Like a happy child, Hardfist takes it all in and offers viewing for smaller children to see through the windows. When he sees someone open a window he is desperate to learn how to do this. A child shows him and he tries to stick his head out the window. It will not fit so instead he puts his massive pebbled and callused hand out instead. He smiles at the sensation of the wind on it. This entertains him for an hour or so before he joins his new friends.</p><p></p><p>“Did you know the windows open!”</p><p></p><p>“Don’t stick your head out there. You’ll get bugs stuck in your teeth.” Says the dwarf as he leans back in a chair he took while the original occupant stood up and stretched. Suddenly, the goliath is happy he could not squeeze his head through the window. No one wants to eat bugs. Unless you were a frog. They like bugs.</p><p></p><p>Kar-Draith and Wardrum take turns napping to secure their belongings during the night. The dwarf entertains himself watching people and profiling them. He notes a dice cheat whom is doing well in the corner. Several passengers loss all of their coppers to him, a few even some silver.</p><p></p><p>Kar-Draith looks drowsy as dusk comes. “In the future- we buy food.”</p><p></p><p>“Agreed.” Says the dwarf as they didn’t realize food was not a given on this car. Neither know there is a food car, expensive, but available.</p><p></p><p>DRAVAGO 15, 1000 BRELAND</p><p></p><p>Wardrum is barely awake when he notes a woman watching him. She is wearing a cloak and cowl that shadows her face. When he opens his eyes and sits upright she is gone. He assumes she has gone through a door into another car. Thinking nothing more of it he notes that the lizardfolk is still awake but staring at an elf eating some questionable jerky. Wardrum’s stomach growls as he tries to return to sleep.</p><p></p><p>Hardfist rolls over and sleepily stares at the dwarf. His eyes pop open as the dwarf is so asleep a bit of drool escapes his mouth. “Is he okay?!?” asks the goliath. The lizardfolk looks strangely at the big man. </p><p></p><p>“Best to be sure. Hit him.” He says not expecting what happens next. The big man raises his massive hand and he slaps the dwarf on the chest. Everyone on the car not awake is now as Wardrum calls out in pain then wheezes as he tries to get a breath. The goliath rolls back over happy his friend is alive. The dwarf glares first at the massive figure then at the quietly hissing reptilian. </p><p></p><p>DRAVAGO 17, 1000 BRELAND</p><p></p><p>Finally they reach Fairhaven, Aundair. Hardfist is not at the window which surprises the dwarf. Instead he is at the door shifting his weight from foot to foot. The dwarf felt somewhat claustrophobic by the second day. He wonders how the much larger man is doing whom obviously enjoys being outdoors.</p><p></p><p>People disembark from the car faster than they climbed onto it. Fresh air. The goliath looks at the roof and asks if next time he can ride there. The dwarf wants to say yes as he massages his still sore ribs but says no. It is not allowed.</p><p></p><p>This station is very similar to the one in Sharn. An Orien employee aids passengers. Wardrum asks about food and where the Stray Cat Inn is. Two blocks down are several food places including two that are Ghallanda certified. The employee only knows the Stray Cat is outside of town. Another passenger, a woman with thin white hair covered by a cloth tells them how to reach it.</p><p></p><p>After getting some food and a discussion about the need to cook the meat between the dwarf and the lizardfolk they begin the long walk out of Fairhaven.</p><p>One mile outside of the town on a Orien built road they reach the Stray Cat Inn. It is a two-story basic wooden structure that needs a paint job. Two twin wooden sculptures of cats sit on the arm rails of the porch. The three of them go inside. The inside is even less amazing than the outside. </p><p></p><p>Kar-Draith spots a female cleaning and dusting behind a cracked counter. “Hello.” The dwarf offers. The woman stands upright and reveals a possible second reason for the name of the Inn. She is a catfolk. Her fur is thin and a pale cream color. </p><p></p><p>“Hello travelers. Looking for one or three rooms?” </p><p></p><p>Wardrum pulls out the papers of credit given to him by Zilshire. She hisses slightly and twitches her nose. Her tail wags with annoyance. “Yes. I was expecting you. I am Sersi. Welcome to the Stray Cat Inn. Morgrave has arranged everything for you.” She collects a key and gives it to the dwarf. “Three horses will be ready in the morning.” She looks at the group and frowns. “You can ride…..?”</p><p></p><p>“Leave that to us.” Says the dwarf whose main concern at the moment is laying down on a bed to sleep.</p></blockquote><p></p>
[QUOTE="megamania, post: 6735124, member: 9255"] THE MORGRAVE ADVENTURES “01 THE TRADE” SEGMENT 03 “ELECTRIC RAIL” DRAVAGO 14, 1000 SHARN, BRELAND The sun rises and the three are up. Though not ‘sweet’, the goliath likes his new home. Kar-Draith finds the room very dry and unlike his home. The dwarf sighs often. What he thought a suite would be like in truth is not what they have. It is four small bedrooms with a small water room and a small closet in one unit. There are several of these units on the floor. In the center is a series of stairs going up to the University or down to the student living areas and a large well of magically cooled water. There are two permanent heat metal plates here also to cook and prepare food. They collect their goods and lock the door. They go down the stairway and across to Tavik’s Landing which takes them a long time to reach. Kar-Draith and Hardfist are certain they would become helplessly lost trying this without Wardrum. He knows the city and takes them up and down stairs and ramps and across bridges while walking through the morning crowds. The dwarf’s eyes wander and follow several Halflings that seem to follow them. As they reach the rail station they are forced to wait in line which moves very slowly. Hardfist stares off into space at the top of some of the towers and buttresses above them. “Copper for your thoughts.” Says a woman wearing a traveling jacket and a small shoulder bag. The goliath looks down at her and smiling asks- “Has anyone ever climbed these towers?” “I don’t know. Would you want to?” “Oh yes I do! I like climbing. It’s why I’m here.” “Hardfist- com’on over and leave the lady alone.” Commands the dwarf. A woman wearing blue and white with an unicorn emblem on her jacket asks for tickets. She looks at the three tickets and stamps them and tells them which platform to walk to. The three of them have never been on an Electric Rail before. In fact Hardfist has never even seen one before. He asks twice where the electrical powered wagons are when walking next to them. It amazes him when Wardrum points out the pyramid shaped power cells under the floating small homes made of wood and metal. The cars at each end have a crackling aura of energy that encircles them. So amazed and caught up in the sights the goliath doesn’t spot the Halfling that separates his one coin purse from his belt. It is a good thing this was his “petty” funds purse and not his main source of money. Later after he discovers this, he never tells his new friends but pouts quickly…. For a minute or two before seeing something new and neat that absorbs all of his attention once more. “You have to be kidding me.” Grumbles the dwarf. Zilshire has purchased tickets in the common area of the craft. No private rooms. Not even a bed. This large 25 x 75 ft space has six long tables and maybe two dozen chairs total. Fifty plus travelers crowd into a car that already had a few passengers. The dwarf and lizardfolk decide to make the most of it as the goliath sticks his face against the glass to watch the city as the craft begins to shudder. A loud whistle blows and a mere moment later it begins to move. Slowly at first but begins to pick-up speed as it clears the station. The craft rides on a bridge that hangs high off the ground connecting with towers. Except for a few children, the people visible on the towers ignore the craft as it reaches the top speed within the city limits. Like a happy child, Hardfist takes it all in and offers viewing for smaller children to see through the windows. When he sees someone open a window he is desperate to learn how to do this. A child shows him and he tries to stick his head out the window. It will not fit so instead he puts his massive pebbled and callused hand out instead. He smiles at the sensation of the wind on it. This entertains him for an hour or so before he joins his new friends. “Did you know the windows open!” “Don’t stick your head out there. You’ll get bugs stuck in your teeth.” Says the dwarf as he leans back in a chair he took while the original occupant stood up and stretched. Suddenly, the goliath is happy he could not squeeze his head through the window. No one wants to eat bugs. Unless you were a frog. They like bugs. Kar-Draith and Wardrum take turns napping to secure their belongings during the night. The dwarf entertains himself watching people and profiling them. He notes a dice cheat whom is doing well in the corner. Several passengers loss all of their coppers to him, a few even some silver. Kar-Draith looks drowsy as dusk comes. “In the future- we buy food.” “Agreed.” Says the dwarf as they didn’t realize food was not a given on this car. Neither know there is a food car, expensive, but available. DRAVAGO 15, 1000 BRELAND Wardrum is barely awake when he notes a woman watching him. She is wearing a cloak and cowl that shadows her face. When he opens his eyes and sits upright she is gone. He assumes she has gone through a door into another car. Thinking nothing more of it he notes that the lizardfolk is still awake but staring at an elf eating some questionable jerky. Wardrum’s stomach growls as he tries to return to sleep. Hardfist rolls over and sleepily stares at the dwarf. His eyes pop open as the dwarf is so asleep a bit of drool escapes his mouth. “Is he okay?!?” asks the goliath. The lizardfolk looks strangely at the big man. “Best to be sure. Hit him.” He says not expecting what happens next. The big man raises his massive hand and he slaps the dwarf on the chest. Everyone on the car not awake is now as Wardrum calls out in pain then wheezes as he tries to get a breath. The goliath rolls back over happy his friend is alive. The dwarf glares first at the massive figure then at the quietly hissing reptilian. DRAVAGO 17, 1000 BRELAND Finally they reach Fairhaven, Aundair. Hardfist is not at the window which surprises the dwarf. Instead he is at the door shifting his weight from foot to foot. The dwarf felt somewhat claustrophobic by the second day. He wonders how the much larger man is doing whom obviously enjoys being outdoors. People disembark from the car faster than they climbed onto it. Fresh air. The goliath looks at the roof and asks if next time he can ride there. The dwarf wants to say yes as he massages his still sore ribs but says no. It is not allowed. This station is very similar to the one in Sharn. An Orien employee aids passengers. Wardrum asks about food and where the Stray Cat Inn is. Two blocks down are several food places including two that are Ghallanda certified. The employee only knows the Stray Cat is outside of town. Another passenger, a woman with thin white hair covered by a cloth tells them how to reach it. After getting some food and a discussion about the need to cook the meat between the dwarf and the lizardfolk they begin the long walk out of Fairhaven. One mile outside of the town on a Orien built road they reach the Stray Cat Inn. It is a two-story basic wooden structure that needs a paint job. Two twin wooden sculptures of cats sit on the arm rails of the porch. The three of them go inside. The inside is even less amazing than the outside. Kar-Draith spots a female cleaning and dusting behind a cracked counter. “Hello.” The dwarf offers. The woman stands upright and reveals a possible second reason for the name of the Inn. She is a catfolk. Her fur is thin and a pale cream color. “Hello travelers. Looking for one or three rooms?” Wardrum pulls out the papers of credit given to him by Zilshire. She hisses slightly and twitches her nose. Her tail wags with annoyance. “Yes. I was expecting you. I am Sersi. Welcome to the Stray Cat Inn. Morgrave has arranged everything for you.” She collects a key and gives it to the dwarf. “Three horses will be ready in the morning.” She looks at the group and frowns. “You can ride…..?” “Leave that to us.” Says the dwarf whose main concern at the moment is laying down on a bed to sleep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
MORGRAVE ADVENTURES
Top