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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6746157" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“02 THE SCROLL OF DURGARDUS”</p><p>SEGMENT 09</p><p>“MORE TRAVEL MISADVENTURES”</p><p>10/18/15</p><p></p><p>NYMM 24, 1000 </p><p></p><p>That afternoon Wardrum tries to learn anything he can about the gnome. Most everyone whom has heard of her says she is good to her word but is not against fear tactics to get her way. One person suggests she has contacts with many groups from the Watch, the Citadel, Nobles of Breland and other countries. Even groups like the Emerald Claw, The Twelve and other groups of power </p><p></p><p>NYMM 25, 1000 TRAVIS LANDING, ELECTRIC RAIL STATION</p><p></p><p>Once more they are on the rail and in the common area. It is not as crowded this time which is a slight blessing. The over-sized brawler sits by the window and awaits the car to move along again. The dwarf and lizardfolk sit in a corner and browse over the maps and notes with no sense of commitment. The dwarven inquisitor cannot believe he was poisoned by her to maintain their honesty in completing of the mission. What may be worse- did Hardfist drink or not? From talking to a few contacts, the water would have a delaying tactic to the poison. Without it, the poison will take effect much sooner.</p><p></p><p>A few hours later the dwarf is annoyed by an old man reading the Korranberg Chronicle. The headline mentions a new king and queen in Darguun. He is more upset with the lies involving a war criminal and the Mournlands.</p><p></p><p>NYMM 26, 1000</p><p></p><p>Hardfist is turning his head side to side like a dog trying to understand its master. The dwarf watches him move slowly to an orc sitting by himself. He is wearing a brown dirty robe and carrying a potted plant. Hardfist gets closer and closer until he is nearly sharing the seat with the orc. Fearing the orc will grow tired of the innocent actions of the goliath, Wardrum gets up to ask the goliath to sit with them instead. “It is okay young dwarf. I do not mind your large friend. He was helping me comfort Gary-Lynn. </p><p></p><p>“Who?” asks the dwarf.</p><p></p><p>“Gary-Lynn” repeats the goliath. “He is afraid of the traveling house.”</p><p></p><p>“Sorry…. I don’t see a Gary-Lynn here.”</p><p></p><p>“It’s okay Gary-Lynn. The dwarf doesn’t understand is all. He is a city man. Gary-Lynn has never traveled on a Rail before. He is nervous.” The orc looks down to patted plant.</p><p></p><p>The dwarf takes Hardcase by the ear and leads him away without looking back.</p><p></p><p>NYMM 27, 1000</p><p></p><p>They reach the gnome settlement of Zolanberg. They know little about it (best Know: roll was a 5 between the three of them…. Go figure). It appears to be a mining town as many dwarves are here also. Mining tools and carts are visible in the streets. </p><p></p><p>They spot only two taverns here- The Rusty Dragon Inn and the Blue Cloud Tavern. The dwarf wishes to be with his ‘people’ while the lizardfolk believes one should be with the locals which he believes is strictly the gnomes. Undecided, the goliath follows the first to direct him- the lizardfolk. The scenes and environment are as different as night and day.</p><p></p><p>Ronin steps over slumped bodies of dwarves drunken and beaten to reach the bar.</p><p>Kar-Draith and Hardfist step into a quiet bar with orderly tables and a sweet scent of flavored smoke pipes.</p><p></p><p>Frowning, Ronin lifts his ale and the map he was trying to look closer at as a stray mug skids down the bar. A fighting and bad-smelling dwarven miner slams up against him. The inquisitor calmly takes a bottle from the bar keep and strikes down the unruly dwarf.</p><p>Hardfist sits on very small and dainty stools (yes- two for him- one per cheek) and he gently kicks his feet to and fo in a need to do something. The archer gets a drink from a bar keep who served him but is uncertain what the archer is… lizardfolk? Dragon-kin? Yuan’ti? Paying costumer.</p><p></p><p>Arm-wrestling, spitting and darts that strike other miners as often as the board break up any means of being able to study the map. </p><p>The goliath breaks up the quiet conversations by the gnomes when he nearly falls asleep and his head thuds on the bar. Based on the dirty looks, Kar-Draith wonders if they should be going.</p><p></p><p>The dwarven commotion settles down some as a female begins to dance on the table in the back. Wardrum looks at the map. He drags his finger along the map following the route of the Electric rail. He then notes the location of Darguun. He sighs then moves his hand down and sees where they are going. </p><p>Directly next to the Mournlands! (DM screw-up. Misread map late at night- Zilargo doesn’t touch the Mournlands…. Sorry)</p><p></p><p>A sleepy goliath and a bored lizardfolk get up and begin for the door as Wardrum bursts into the tavern. “Do you see where we are going!”</p><p></p><p>Soon, in a room upstairs within the Blue Cloud they work out some of the fears of the possible Mournlands encounters. They thought they would sleep here as the Rusty Dragon was so rowdy. Hardfist’s snoring brings this into questioning.</p><p></p><p>NYMM 28,1000</p><p></p><p>After getting their Vadalis Magebred horses, they begin to travel north to the marshes at the base of the mountains. It is not an easy trip as the land is marshy and has some fog. They spot a small hammock of trees and try to stray away from it fearing an encounter. As they circle around it three short ugly troll-like creatures and a full troll charge out of the water.</p><p></p><p>Kar-Draith’s horse is struck by the troll (crit on a charge) and the animal is killed instantly. The lizardfolk is thrown into the mud and water nearby by the impact. Even as the brawler climbs from his horse, the dwarf castes an illusion of a bursting fireball that even feels of heat and smells of burning grass. The goliath stops in his tracks. The trolls and troblins move around the fiery wall. Wardrum changes the shape and the trolls are at bay. They circle the group for several minutes before Wardrum nearly loses his concentration as his horse bucks him off in fear. After twenty minutes, the trolls look for food elsewhere.</p><p></p><p>Once more, the ranger is forced to carve up pieces of his slain horse and move on but on foot. It could be worse, he likes the wet lands more than the forest he walked through before.</p><p></p><p>LHARVION 2, 1000</p><p></p><p>Three large swamp trolls attempt to attack the travelers. Using fire illusions, the dwarf once more drives the trolls away.</p><p></p><p>LHARVION 3, 1000</p><p></p><p>In the distance they can see the rising grey mists of the Mournlands. Neither of the three need to ask about it. The great country of Cyre died on Oralune 20. 994. Everything inside its borders dropped dead and the very buildings and landscape heaved and reshaped in its death throes. The gods, uncomfortable with seeing the dead country placed a shroud of thick grey mists over it. Few dare to enter it, fewer leave. Somewhere at the border is the temple they seek.</p></blockquote><p></p>
[QUOTE="megamania, post: 6746157, member: 9255"] THE MORGRAVE ADVENTURES “02 THE SCROLL OF DURGARDUS” SEGMENT 09 “MORE TRAVEL MISADVENTURES” 10/18/15 NYMM 24, 1000 That afternoon Wardrum tries to learn anything he can about the gnome. Most everyone whom has heard of her says she is good to her word but is not against fear tactics to get her way. One person suggests she has contacts with many groups from the Watch, the Citadel, Nobles of Breland and other countries. Even groups like the Emerald Claw, The Twelve and other groups of power NYMM 25, 1000 TRAVIS LANDING, ELECTRIC RAIL STATION Once more they are on the rail and in the common area. It is not as crowded this time which is a slight blessing. The over-sized brawler sits by the window and awaits the car to move along again. The dwarf and lizardfolk sit in a corner and browse over the maps and notes with no sense of commitment. The dwarven inquisitor cannot believe he was poisoned by her to maintain their honesty in completing of the mission. What may be worse- did Hardfist drink or not? From talking to a few contacts, the water would have a delaying tactic to the poison. Without it, the poison will take effect much sooner. A few hours later the dwarf is annoyed by an old man reading the Korranberg Chronicle. The headline mentions a new king and queen in Darguun. He is more upset with the lies involving a war criminal and the Mournlands. NYMM 26, 1000 Hardfist is turning his head side to side like a dog trying to understand its master. The dwarf watches him move slowly to an orc sitting by himself. He is wearing a brown dirty robe and carrying a potted plant. Hardfist gets closer and closer until he is nearly sharing the seat with the orc. Fearing the orc will grow tired of the innocent actions of the goliath, Wardrum gets up to ask the goliath to sit with them instead. “It is okay young dwarf. I do not mind your large friend. He was helping me comfort Gary-Lynn. “Who?” asks the dwarf. “Gary-Lynn” repeats the goliath. “He is afraid of the traveling house.” “Sorry…. I don’t see a Gary-Lynn here.” “It’s okay Gary-Lynn. The dwarf doesn’t understand is all. He is a city man. Gary-Lynn has never traveled on a Rail before. He is nervous.” The orc looks down to patted plant. The dwarf takes Hardcase by the ear and leads him away without looking back. NYMM 27, 1000 They reach the gnome settlement of Zolanberg. They know little about it (best Know: roll was a 5 between the three of them…. Go figure). It appears to be a mining town as many dwarves are here also. Mining tools and carts are visible in the streets. They spot only two taverns here- The Rusty Dragon Inn and the Blue Cloud Tavern. The dwarf wishes to be with his ‘people’ while the lizardfolk believes one should be with the locals which he believes is strictly the gnomes. Undecided, the goliath follows the first to direct him- the lizardfolk. The scenes and environment are as different as night and day. Ronin steps over slumped bodies of dwarves drunken and beaten to reach the bar. Kar-Draith and Hardfist step into a quiet bar with orderly tables and a sweet scent of flavored smoke pipes. Frowning, Ronin lifts his ale and the map he was trying to look closer at as a stray mug skids down the bar. A fighting and bad-smelling dwarven miner slams up against him. The inquisitor calmly takes a bottle from the bar keep and strikes down the unruly dwarf. Hardfist sits on very small and dainty stools (yes- two for him- one per cheek) and he gently kicks his feet to and fo in a need to do something. The archer gets a drink from a bar keep who served him but is uncertain what the archer is… lizardfolk? Dragon-kin? Yuan’ti? Paying costumer. Arm-wrestling, spitting and darts that strike other miners as often as the board break up any means of being able to study the map. The goliath breaks up the quiet conversations by the gnomes when he nearly falls asleep and his head thuds on the bar. Based on the dirty looks, Kar-Draith wonders if they should be going. The dwarven commotion settles down some as a female begins to dance on the table in the back. Wardrum looks at the map. He drags his finger along the map following the route of the Electric rail. He then notes the location of Darguun. He sighs then moves his hand down and sees where they are going. Directly next to the Mournlands! (DM screw-up. Misread map late at night- Zilargo doesn’t touch the Mournlands…. Sorry) A sleepy goliath and a bored lizardfolk get up and begin for the door as Wardrum bursts into the tavern. “Do you see where we are going!” Soon, in a room upstairs within the Blue Cloud they work out some of the fears of the possible Mournlands encounters. They thought they would sleep here as the Rusty Dragon was so rowdy. Hardfist’s snoring brings this into questioning. NYMM 28,1000 After getting their Vadalis Magebred horses, they begin to travel north to the marshes at the base of the mountains. It is not an easy trip as the land is marshy and has some fog. They spot a small hammock of trees and try to stray away from it fearing an encounter. As they circle around it three short ugly troll-like creatures and a full troll charge out of the water. Kar-Draith’s horse is struck by the troll (crit on a charge) and the animal is killed instantly. The lizardfolk is thrown into the mud and water nearby by the impact. Even as the brawler climbs from his horse, the dwarf castes an illusion of a bursting fireball that even feels of heat and smells of burning grass. The goliath stops in his tracks. The trolls and troblins move around the fiery wall. Wardrum changes the shape and the trolls are at bay. They circle the group for several minutes before Wardrum nearly loses his concentration as his horse bucks him off in fear. After twenty minutes, the trolls look for food elsewhere. Once more, the ranger is forced to carve up pieces of his slain horse and move on but on foot. It could be worse, he likes the wet lands more than the forest he walked through before. LHARVION 2, 1000 Three large swamp trolls attempt to attack the travelers. Using fire illusions, the dwarf once more drives the trolls away. LHARVION 3, 1000 In the distance they can see the rising grey mists of the Mournlands. Neither of the three need to ask about it. The great country of Cyre died on Oralune 20. 994. Everything inside its borders dropped dead and the very buildings and landscape heaved and reshaped in its death throes. The gods, uncomfortable with seeing the dead country placed a shroud of thick grey mists over it. Few dare to enter it, fewer leave. Somewhere at the border is the temple they seek. [/QUOTE]
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